Template:KV BreakableProp:zh-cn: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
1416006136 (talk | contribs) m (Change Template:Otherlang2 to Template:Lang and Move Category to zh-cn) |
||
Line 1: | Line 1: | ||
<noinclude>添加<code>nohl2</code>以用于隐藏HL2的特定键值.</noinclude>{{minititle|BreakableProp}} | <noinclude>添加<code>nohl2</code>以用于隐藏HL2的特定键值.</noinclude>{{minititle|BreakableProp}} | ||
{{KV|爆炸伤害(ExplodeDamage)|float|如不为0,当实体被破坏时将会产生特定伤害的爆炸.详见'''爆炸范围'''.}} | {{KV:zh-cn|爆炸伤害(ExplodeDamage)|float|如不为0,当实体被破坏时将会产生特定伤害的爆炸.详见'''爆炸范围'''.}} | ||
{{KV|爆炸范围 (ExplodeRadius)|float|如不为0,当实体被破坏时将会对指定范围内造成爆炸伤害.详见'''爆炸伤害'''.}}<!-- | {{KV:zh-cn|爆炸范围 (ExplodeRadius)|float|如不为0,当实体被破坏时将会对指定范围内造成爆炸伤害.详见'''爆炸伤害'''.}}<!-- | ||
-->{{#ifeq: {{{nohl2}}}|1||{{KV|被击打的声音(puntsound)|since=EP1|sound|当被重力枪击打时发出的音效.}} | -->{{#ifeq: {{{nohl2}}}|1||{{KV:zh-cn|被击打的声音(puntsound)|since=EP1|sound|当被重力枪击打时发出的音效.}} | ||
| }}{{KV|模型破坏行为信息(BreakModelMessage)|string|"如果指定,会将指定的模型破坏行为信息代替正常的破坏行为." {{confirm|是否是Source SDK 2013的新功能...? 此功能不存在于Alien Swarm''或''Source 2007的代码里,但在Source 2013里出现了.是L4D的新功能?}}}} | | }}{{KV:zh-cn|模型破坏行为信息(BreakModelMessage)|string|"如果指定,会将指定的模型破坏行为信息代替正常的破坏行为." {{confirm|是否是Source SDK 2013的新功能...? 此功能不存在于Alien Swarm''或''Source 2007的代码里,但在Source 2013里出现了.是L4D的新功能?}}}} | ||
{{KV Breakable}}<noinclude>[[Category:Keyvalue Templates|BreakableProp]]</noinclude> | {{KV Breakable}}<noinclude>[[Category:Keyvalue Templates:zh-cn|BreakableProp]]</noinclude> |
Revision as of 23:43, 2 October 2021
添加nohl2
以用于隐藏HL2的特定键值.BreakableProp:
- 爆炸伤害(ExplodeDamage) <float>
- 如不为0,当实体被破坏时将会产生特定伤害的爆炸.详见爆炸范围.
- 爆炸范围 (ExplodeRadius) <float>
- 如不为0,当实体被破坏时将会对指定范围内造成爆炸伤害.详见爆炸伤害.
- 被击打的声音(puntsound) <sound> (存在于自
以来)
- 当被重力枪击打时发出的音效.
- 模型破坏行为信息(BreakModelMessage) <string>
- "如果指定,会将指定的模型破坏行为信息代替正常的破坏行为."
Confirm:是否是Source SDK 2013的新功能...? 此功能不存在于Alien Swarm或Source 2007的代码里,但在Source 2013里出现了.是L4D的新功能?
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices - 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer>
- How close to breaking the object is.
- Maximum Health (max_health) <integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Who can break this? - 0: Everyone
- 1: All Infected
- 2: Only Tanks
![]()
![]() |