VScript: Difference between revisions
Jump to navigation
Jump to search
m (You could argue which should it be considered, but the system is implemented in TF2's SFM build, not the SFM software) |
mNo edit summary |
||
| Line 15: | Line 15: | ||
===[[Squirrel]]=== | ===[[Squirrel]]=== | ||
:{{game link|Mapbase}} | |||
:[[List of Mapbase Script Functions|List of Script Functions]] | |||
;{{game link|Left 4 Dead 2}} | ;{{game link|Left 4 Dead 2}} | ||
:[[L4D2 Vscripts|Scripting]] | :[[L4D2 Vscripts|Scripting]] | ||
Revision as of 07:33, 23 May 2020
Template:Otherlang2 VScript, introduced in Template:Game link, is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Template:Game link, the following scripting languages are, or could be supported in the near future:
Script files are read from /scripts/vscripts/ inside the game directory.
Implementations
Squirrel
- Template:Game link
Only exists on the SFM build of TF2. No TF2 or SFM specific API. Unused.
Lua
- Template:Game link (Client/UI only)
Python
Scripting Fundamentals
Main article Vscript Fundamentals