Func powerupvolume: Difference between revisions
		
		
		
		
		
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| IS NEW Puddy (talk | contribs) No edit summary | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) | ||
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| {{stub}} | {{stub}} | ||
| {{tf2  | {{this is a|e2|game=tf2|name=func_powerupvolume}} | ||
| ==Entity description== | ==Entity description== | ||
Revision as of 07:30, 7 January 2024
func_powerupvolume  is an   e2  available in  Team Fortress 2.
 Team Fortress 2.
 Warning:
Warning:
- The {{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
 If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Imbalance Crit volume for Mannpower maps. it give full critical to players on its team who cross into its bounds for 30 seconds.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
TeamNum:
Inputs
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.