Env sprite clientside: Difference between revisions
Jump to navigation
Jump to search
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
(env_sprite_clientside also works in CS:GO) |
Deprecated (talk | contribs) (Updated with proper parameters, removed FGD code, added Garry's Mod availability) |
||
Line 1: | Line 1: | ||
{{ | {{Point ent|env_sprite_clientside|since=Portal 2}} It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. (Doesn’t use edicts) | ||
:{{note|This entity is also available in {{game link|Garry's Mod}}.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Sprite}} | ||
{{KV RenderFields}} | {{KV RenderFields}} | ||
{{KV | {{KV BaseEntity}} | ||
==Flags== | ==Flags== | ||
{{Fl Sprite}} | |||
==Inputs== | ==Inputs== | ||
{{I | {{I Sprite}} | ||
{{I RenderFields}} | {{I RenderFields}} | ||
{{I BaseEntity}} | |||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
==See also== | ==See also== |
Revision as of 15:26, 14 October 2020
Template:Point ent It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. (Doesn’t use edicts)
Note:This entity is also available in
Garry's Mod .
Keyvalues


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Flags


Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.