$notint: Difference between revisions
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Note:This parameter exists as $allowdiffusemodulation in other games.
Note:In 
, this parameter does not exist, $allowdiffusemodulation will need to be used instead.
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m (Added note about Insurgency and Day of Infamy not having $notint.) |
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{{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | {{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | ||
{{note|In {{insurgency}}{{doi}}, this parameter does not exist, [[$allowdiffusemodulation]] will need to be used instead.}} | |||
==Syntax== | ==Syntax== | ||
$notint <[[bool]]> | $notint <[[bool]]> | ||
[[Category:List of Shader Parameters|N]] | [[Category:List of Shader Parameters|N]] |
Revision as of 15:52, 23 April 2019
$notint is a VMT command introduced in that prevents a material from being tinted by either $color2 or the
rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.




Syntax
$notint <bool>