Func clip vphysics: Difference between revisions
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{{lang|Func clip vphysics}} | {{lang|Func clip vphysics}} | ||
{{base brush|func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. | {{base brush|func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely.{{confirm}} It can also use a filter to only collide with specific objects. | ||
{{bugfix|<code>Start Disabled</code> is a keyvalue in Hammer, but it is not present in the code. Use a {{ent|logic_auto}} and the <code>Disable</code> input instead.|In <code>bmodels.cpp</code>, find <code>BEGIN_DATADESC( CFuncVPhysicsClip )</code> and replace <code>DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN )</code> with <code>DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" )</code>. No changes to the FGDs or existing maps are required.|code}} | |||
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{{code class|CFuncVPhysicsClip|bmodels.cpp}} | {{code class|CFuncVPhysicsClip|bmodels.cpp}} | ||
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==Outputs== | ==Outputs== | ||
{{O BaseEntity|l4d=1}} | {{O BaseEntity|l4d=1}} | ||
[[Category:Physics]] | [[Category:Physics]] | ||
Revision as of 10:14, 19 September 2019
Template:Base brush It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely.[confirm] It can also use a filter to only collide with specific objects.
Start Disabled is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable input instead. [todo tested in ?]
Code Fix:In bmodels.cpp, findBEGIN_DATADESC( CFuncVPhysicsClip )and replaceDEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN )withDEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ). No changes to the FGDs or existing maps are required.
Keyvalues
- Filter Name (filtername) ([todo internal name (i)]) <filter>
- Filter to use to see if activator collides with this entity.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.