Env bubbles: Difference between revisions
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Bug:Doesn't work in
Portal 2 with any tool texture. Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. [todo tested in ?]
(→Keyvalues: brush entity!) |
(Added Portal 2 bug) |
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{{code class|CBubbling|effects.cpp}} | {{code class|CBubbling|effects.cpp}} | ||
{{bug|Doesn't work in {{Game link|Portal 2}} with any [[tool texture]]. Tying a [[Triggers#Level design|toolstrigger]] brush to this entity will result in the entity being rendered in-game as a raw brush of said material.}} | |||
==Flags== | ==Flags== |
Revision as of 21:48, 12 August 2020
Template:Base brush It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles
is obviously intended for use in water, but it can be used outside of water if such an effect is desired.


Flags
- 1: Start Off
Keyvalues
- Bubble frequency (frequency) ([todo internal name (i)]) <integer>
- Bubble emission frequency, in bubbles per second.
- Speed of Current (current) ([todo internal name (i)]) <integer>
- The speed of the water current in the volume, used to move the bubbles.
Inputs
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer >
- Sets the bubble density.
- SetFrequency <integer >
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer >
- Sets current speed in inches per second.
Outputs
See Also
- env_embers - A similar entity.