Env credits: Difference between revisions
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Bug:The game will crash if an env_credits is attempted to be used without a registered
(updates) |
(Crash bug added, needs to be verified if its not TF2 only) |
||
Line 3: | Line 3: | ||
{{note|In {{l4ds}}, this entity is drastically different and has ''nothing'' except one input; <code>Start</code>.}} | {{note|In {{l4ds}}, this entity is drastically different and has ''nothing'' except one input; <code>Start</code>.}} | ||
{{bug|The game will crash if an env_credits is attempted to be used without a registered <code>scripts/credits.txt</code> file.}} | |||
:{{todo|Which games suffer from this other than {{tf2}}?}} | |||
{{code class|CCredits|EnvMessage.cpp}} | {{code class|CCredits|EnvMessage.cpp}} |
Revision as of 12:14, 23 September 2018
Template:Base point This entity is used to control the rolling credits. The credits text that's displayed is determined inside the file scripts/credits.txt
see that file for an example of how the script should be laid out.

scripts/credits.txt
file. [todo tested in ?]Keyvalues
Inputs
- RollCredits
- Start the intro credits rolling.
- RollOutroCredits
- Start the outro credits rolling.
- ShowLogo
- Show logo.
- Start (in all games since
)
- Start rolling credits.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.