Moving Clouds: Difference between revisions

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{{abstract mapping}}__NOTOC__
{{abstract mapping}}__NOTOC__
== Finding The Model ==
==Articles==
[[Moving Clouds]] are a simple [[prop_dynamic]] away
;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]].
 
==Entities==
Some models available in [[CS:S]] are:
* [[prop_dynamic]]
* <code>models/props/cs_office/clouds.mdl</code>
* <code>models/props/de_tides/clouds.mdl</code>
* <code>models/props/de_port/clouds.mdl</code>
 
#So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]].
#Start GCFScape and open <code>Counter Strike Source Shared.gcf</code>.
#Navigate to <code>models/props/cs_office</code> and extract all clouds files you find.
#Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find.
#Place the models in <code>models/props/cs_office</code> in <code>Half-Life 2/hl2</code> folder and place the materials in <code>materials/models/props/cs_office</code>
#Restart Hammer and you will find the model in the list
 
== Placing The Model ==
 
Now you got your model, so make a [[3D skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
 
{{envart}}
{{envart}}
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 00:06, 23 January 2006

Template:Abstract mapping

Articles

Creating Animated Clouds
This is a tutorial showing how to make animated clouds with a dynamic prop.

Entities

Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine