Give: Difference between revisions
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Note:Some entities will not work properly with this command because they need to be set up through Hammer.
Tip:Using a point_servercommand entity to
Confirm:This just sounds a little weird?
(revamped) |
(adding ent_create at the bottom) |
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==See Also== | ==See Also== | ||
*{{ent|ent_create}}, a command like <code>give</code>, but things spawn where the player is looking. | |||
*[[:Category:Weapons]] - A list of [[Half-Life 2]] weapons. | *[[:Category:Weapons]] - A list of [[Half-Life 2]] weapons. | ||
*[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo. | *[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo. |
Revision as of 06:26, 14 July 2018
give
is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity.
This command requires sv_cheats 1
in some games. Valve did not mark this as a cheat in Portal 2, and it allows for some very clever uses in challenge mode.


give
the player something, is usually more reliable than the point_template ForceSpawn
seen in the Newgame_spawn prefab, because the give
command is not bound to a physical place, whereas the point_template
will dump entities at the original spawnpoint when buildcubemaps is fired.
Syntax
give ENTITY
In Half-Life 2, give weapon_rpg
will spawn a rocket launcher under the player (which they will usually immediately pick up).
See Also
- ent_create, a command like
give
, but things spawn where the player is looking. - Category:Weapons - A list of Half-Life 2 weapons.
- Category:Items - A list of Half-Life 2 items and ammo.
- Category:Counter-Strike:_Source_Entities - A list of mostly Counter-Strike: Source weapons and ammo.