$notint: Difference between revisions
		
		
		
		
		
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 Note:This parameter exists as $allowdiffusemodulation in other games.
Note:This parameter exists as $allowdiffusemodulation in other games.
		
	
| m (Added syntax, and put page in proper category.) | No edit summary | ||
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| [[File:Parameter_notint.jpg|240px|thumb|right]] | [[File:Parameter_notint.jpg|240px|thumb|right]] | ||
| '''$notint''' is a boolean material parameter that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | '''$notint''' is a boolean material parameter introduced in {{csgo}} that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | ||
| {{note|This parameter exists as [[$allowdiffusemodulation]] in other games.}} | |||
| ==Syntax== | ==Syntax== | ||
|      $notint             "1" |      $notint             "1" | ||
| [[Category:List of Shader Parameters| | [[Category:List of Shader Parameters|N]] | ||
Revision as of 04:49, 19 January 2019
$notint is a boolean material parameter introduced in  that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 Note:This parameter exists as $allowdiffusemodulation in other games.
Note:This parameter exists as $allowdiffusemodulation in other games.Syntax
$notint "1"
