Info deathmatch spawn: Difference between revisions
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Warning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue
Note: If there is an info_map_parameters entity with the keyvalue
Note: If there are more players than spawn points, it is possible that players spawn inside each other or at disabled spawn points, especially at round start. A standard map should have between 16 and 32 spawn points.
Placement Tip: This entity should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid players being stuck inside the floor.
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(Added thumb, random spawns, spawn location priorities.) |
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{{Csgo point|info_deathmatch_spawn}} | [[Image:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in Hammer.]] | ||
{{Csgo point|info_deathmatch_spawn}} | |||
In the Deathmatch [[CSGO_Game_Mode_Commands|gamemode]], [[player]]s spawn primarily at the origin of these entities. | |||
{{ | {{Warning | The game generates this entity across the map automatically, except there is an [[info_map_parameters]] entity with the keyvalue <code>disableautogenerateddmspawns 1</code>. Generated [[info_deathmatch_spawn]]s are 16 units above the ground and have the [[angles]] <code>(0,0,0)</code>.}} | ||
{{Note | If there is an [[info_map_parameters]] entity with the keyvalue <code>usenormalspawnsfordm 1</code>, then this entity serves no purpose initially.}} | |||
A [[player]]'s spawn coordinate in the Deathmatch gamemode is chosen with the following priorities: | |||
{| class="standard-table" | |||
|+ [[Player]]s' respawn location priorities in Deathmatch | |||
! Default | |||
! "Use Normal Spawns in Deathmatch" | |||
|- | |||
| | |||
# The origin of any enabled [[info_deathmatch_spawn]] that is not blocked by another player. | |||
# The origin of any enabled [[info_player_terrorist]] or [[info_player_counterterrorist]] (matching the player's team) that is not blocked by another player. | |||
# The origin of ''any'' [[info_deathmatch_spawn]]. | |||
# <code>(0,0,0)</code> ([[worldspawn]]). | |||
| | |||
# The origin of any enabled [[info_player_terrorist]] or [[info_player_counterterrorist]] (matching the player's team) that is not blocked by another player. | |||
# The origin of ''any'' [[info_player_terrorist]] or [[info_player_counterterrorist]] (matching the player's team). | |||
# <code>(0,0,0)</code> ([[worldspawn]]). | |||
|} | |||
{{Note | If there are more players than spawn points, it is possible that [[player]]s spawn inside each other or at disabled spawn points, especially at round start. A standard map should have between 16 and 32 spawn points.}} | |||
{{Placement Tip | This entity should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid [[player]]s being stuck inside the floor.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV|Enabled by default?|bool|Makes entity active and ready to spawn a player the moment the map loads.}} | {{KV|Enabled by default?|bool|intn=enabled|Makes entity active and ready to spawn a player the moment the map loads.}} | ||
==Inputs== | ==Inputs== | ||
Revision as of 21:38, 10 April 2021
info_deathmatch_spawn is a point entity available in
Counter-Strike: Global Offensive.
In the Deathmatch gamemode, players spawn primarily at the origin of these entities.
disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground and have the angles (0,0,0).usenormalspawnsfordm 1, then this entity serves no purpose initially.A player's spawn coordinate in the Deathmatch gamemode is chosen with the following priorities:
| Default | "Use Normal Spawns in Deathmatch" |
|---|---|
|
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.