Info deathmatch spawn: Difference between revisions
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Warning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue
Note: If there is an info_map_parameters entity with the keyvalue
Note: If there are more players than spawn points, it is possible that players spawn inside each other or at disabled spawn points, especially at round start. A standard map should have between 16 and 32 spawn points.
Placement Tip: This entity should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid players being stuck inside the floor.
m (fixed header) |
(Added thumb, random spawns, spawn location priorities.) |
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{{Csgo point|info_deathmatch_spawn}} | [[Image:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in Hammer.]] | ||
{{Csgo point|info_deathmatch_spawn}} | |||
In the Deathmatch [[CSGO_Game_Mode_Commands|gamemode]], [[player]]s spawn primarily at the origin of these entities. | |||
{{ | {{Warning | The game generates this entity across the map automatically, except there is an [[info_map_parameters]] entity with the keyvalue <code>disableautogenerateddmspawns 1</code>. Generated [[info_deathmatch_spawn]]s are 16 units above the ground and have the [[angles]] <code>(0,0,0)</code>.}} | ||
{{Note | If there is an [[info_map_parameters]] entity with the keyvalue <code>usenormalspawnsfordm 1</code>, then this entity serves no purpose initially.}} | |||
A [[player]]'s spawn coordinate in the Deathmatch gamemode is chosen with the following priorities: | |||
{| class="standard-table" | |||
|+ [[Player]]s' respawn location priorities in Deathmatch | |||
! Default | |||
! "Use Normal Spawns in Deathmatch" | |||
|- | |||
| | |||
# The origin of any enabled [[info_deathmatch_spawn]] that is not blocked by another player. | |||
# The origin of any enabled [[info_player_terrorist]] or [[info_player_counterterrorist]] (matching the player's team) that is not blocked by another player. | |||
# The origin of ''any'' [[info_deathmatch_spawn]]. | |||
# <code>(0,0,0)</code> ([[worldspawn]]). | |||
| | |||
# The origin of any enabled [[info_player_terrorist]] or [[info_player_counterterrorist]] (matching the player's team) that is not blocked by another player. | |||
# The origin of ''any'' [[info_player_terrorist]] or [[info_player_counterterrorist]] (matching the player's team). | |||
# <code>(0,0,0)</code> ([[worldspawn]]). | |||
|} | |||
{{Note | If there are more players than spawn points, it is possible that [[player]]s spawn inside each other or at disabled spawn points, especially at round start. A standard map should have between 16 and 32 spawn points.}} | |||
{{Placement Tip | This entity should be placed at least 128 units away from each other and surrounding walls and 16 units off the ground to avoid [[player]]s being stuck inside the floor.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV|Enabled by default?|bool|Makes entity active and ready to spawn a player the moment the map loads.}} | {{KV|Enabled by default?|bool|intn=enabled|Makes entity active and ready to spawn a player the moment the map loads.}} | ||
==Inputs== | ==Inputs== |
Revision as of 21:38, 10 April 2021
info_deathmatch_spawn
is a point entity available in Counter-Strike: Global Offensive.
In the Deathmatch gamemode, players spawn primarily at the origin of these entities.

disableautogenerateddmspawns 1
. Generated info_deathmatch_spawns are 16 units above the ground and have the angles (0,0,0)
.
usenormalspawnsfordm 1
, then this entity serves no purpose initially.A player's spawn coordinate in the Deathmatch gamemode is chosen with the following priorities:
Default | "Use Normal Spawns in Deathmatch" |
---|---|
|
|


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.