Func tankapcrocket: Difference between revisions
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Bug:The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this. [todo tested in ?]
Note:This entity is not regularly used by prop_vehicle_apc to fire rockets. See npc_apcdriver.
(APCs do not use this entity to fire rockets) |
(updates) |
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{{hl2 brush|func_tankapcrocket}} | {{lang|Func tankapcrocket}} | ||
{{hl2 brush|func_tankapcrocket}} It functions as an APC rocket turret. When fired the rockets ({{ent|apc_missile}}) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly. | |||
{{bug|The brush seems to render itself invisible and non-solid for some reason. It can still be used by the player despite this.}} | |||
{{note|This entity is ''not'' regularly used by {{ent|prop_vehicle_apc}} to fire rockets. See {{ent|npc_apcdriver}}.}} | |||
{{ | |||
{{ | |||
{{ | |||
== Flags == | ==Flags== | ||
{{Fl BaseTank}} | {{Fl BaseTank}} | ||
== Inputs == | ==Keyvalues== | ||
{{KV|Projectile speed (rocketspeed)|float|Speed the rocket will travel at.}} | |||
{{KV|Burst shot count (burstcount)|integer|Number of missiles to shoot in a burst}} | |||
{{KV BaseTank}} | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | |||
{{IO|DeathVolley|Fire a burst of rockets (for when entity is being destroyed).}} | |||
{{I BaseTank}} | {{I BaseTank}} | ||
{{ | {{I BaseEntity|prel4d=1|base=1}} | ||
== Outputs == | ==Outputs== | ||
{{O BaseTank}} | {{O BaseTank}} | ||
{{O BaseEntity}} | |||
[[Category:Immobile NPCs]] |
Revision as of 19:57, 9 September 2018


Template:Hl2 brush It functions as an APC rocket turret. When fired the rockets (apc_missile) will fly upward and away from the entity regardless of the direction the entity is pointed in, therefore node graphs are required to make the projectiles function properly.


Flags
|
Keyvalues
- Burst shot count (burstcount) ([todo internal name (i)]) <integer>
- Number of missiles to shoot in a burst
|
Inputs
- DeathVolley
- Fire a burst of rockets (for when entity is being destroyed).
|
Outputs
|