Black Mesa Sky List: Difference between revisions

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{| class="standard-table" style="width: 100%; text-align: center;"
{| class="standard-table" style="width: 100%; text-align: center;"
!colspan="10"| bm_sky_underground_00hdr <br /> [[Image:bm_sky_underground_00hdr.jpg]]
!colspan="10"| bm_sky_underground_00 <br /> [[Image:bm_sky_underground_00hdr.jpg]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| inboundskyhdr_ <br /> [[Image:bm_inboundskyhdr_.jpg]]
!colspan="10"| inboundsky <br /> [[Image:bm_inboundskyhdr_.jpg]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_dm_bounce_hdr_ <br /> [[Image:bm_sky_dm_bounce_hdr_.jpg]]
!colspan="10"| sky_dm_bounce_ <br /> [[Image:bm_sky_dm_bounce_hdr_.jpg]]
|-
|-
| dm_bounce
| dm_bounce
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_dm_gasworks_hdr_ <br /> [[Image:bm_sky_dm_gasworks_hdr_.jpg]]
!colspan="10"| sky_dm_gasworks_ <br /> [[Image:bm_sky_dm_gasworks_hdr_.jpg]]
|-
|-
| dm_gasworks
| dm_gasworks
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_dm_stalkyard_hdr_ <br /> [[Image:bm_sky_dm_stalkyard_hdr_.jpg]]
!colspan="10"| sky_dm_stalkyard_ <br /> [[Image:bm_sky_dm_stalkyard_hdr_.jpg]]
|-
|-
| dm_stalkyard
| dm_stalkyard
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_dusk_01_hdr_ <br /> [[Image:bm_sky_dusk_01_hdr_.jpg]]
!colspan="10"| sky_dusk_01 <br /> [[Image:bm_sky_dusk_01_hdr_.jpg]]
|-
|-
| example map
| example map
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_faf_dusk_01_hdr_ <br /> [[Image:bm_sky_faf_dusk_01_hdr_.jpg]]
!colspan="10"| sky_faf_dusk_01 <br /> [[Image:bm_sky_faf_dusk_01_hdr_.jpg]]
|-
|-
| example map
| example map
Line 104: Line 104:
| None
| None
|-
|-
!colspan="10"| sky_oar_night_01_hdr_ <br /> [[Image:bm_sky_oar_night_01_hdr_.jpg]]
!colspan="10"| sky_oar_night_01 <br /> [[Image:bm_sky_oar_night_01_hdr_.jpg]]
|-
|-
| dm_rail
| dm_rail
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_st_day_01_hdr_ <br /> [[Image:bm_sky_st_day_01_hdr_.jpg]]
!colspan="10"| sky_st_day_01 <br /> [[Image:bm_sky_st_day_01_hdr_.jpg]]
|-
|-
| dm_stack
| dm_stack
Line 135: Line 135:
| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_st_day_03_hdr_ <br /> [[Image:bm_sky_st_day_03_hdr_.jpg]]
!colspan="10"| sky_st_day_03 <br /> [[Image:bm_sky_st_day_03_hdr_.jpg]]
|-
|-
| dm_chopper
| dm_chopper
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| {{vec4|0|0|0|0}}
| {{vec4|0|0|0|0}}
|-
|-
!colspan="10"| sky_st_dusk_01_hdr_ <br /> [[Image:bm_sky_st_dusk_01_hdr_.jpg]]
!colspan="10"| sky_st_dusk_01 <br /> [[Image:bm_sky_st_dusk_01_hdr_.jpg]]
|-
|-
| example map
| example map

Revision as of 06:33, 16 September 2017

Stub

This article or section is a stub. You can help by expanding it.

These skyboxes are available to Black Mesa (Source) and mods utilizing its content. These skies are HDR capable.

The values for the light_environment and the light_directional are listed below.

bm_sky_underground_00
Bm sky underground 00hdr.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
dm_subtransit -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
dm_power -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
inboundsky
Bm inboundskyhdr .jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dm_bounce_
Bm sky dm bounce hdr .jpg
dm_bounce -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dm_gasworks_
Bm sky dm gasworks hdr .jpg
dm_gasworks -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dm_stalkyard_
Bm sky dm stalkyard hdr .jpg
dm_stalkyard -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_dusk_01
Bm sky dusk 01 hdr .jpg
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_faf_dusk_01
Bm sky faf dusk 01 hdr .jpg
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_l4d_c2m1_hdr
Sky l4d c2m1 hdr.jpg
None
sky_l4d_night02_hdr
Sky l4d night02 hdr.jpg
None
sky_oar_night_01
Bm sky oar night 01 hdr .jpg
dm_rail -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_st_day_01
Bm sky st day 01 hdr .jpg
dm_stack -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
dm_crossfire -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_st_day_03
Bm sky st day 03 hdr .jpg
dm_chopper -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
dm_undertow -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0
sky_st_dusk_01
Bm sky st dusk 01 hdr .jpg
example map -0 0 0 -0 0 0 0 0 0 0 0 0 ? 0 0 0 0 0 0 0


Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine