Half-Life Sky List: Difference between revisions
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Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) (Added remaining single player map light values) |
Dr. Orange (talk | contribs) (Added remaining deathmatch map light values) |
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| -40 | | -40 | ||
| style="background: #fa6d29; color: black"|{{vec4|250|109|41|3000}} | | style="background: #fa6d29; color: black"|{{vec4|250|109|41|3000}} | ||
|- | |||
| crossfire | |||
| 122 | |||
| -60 | |||
| style="background: #faf0c8; color: black"|{{vec4|250|240|200|80}} | |||
|- | |||
| snark_pit | |||
| 246 | |||
| -70 | |||
| style="background: #bd9962; color: black"|{{vec4|189|153|98|600}} | |||
|- | |- | ||
!colspan="4"| dusk<br/>[[Image:dusk.png]] | !colspan="4"| dusk<br/>[[Image:dusk.png]] | ||
Line 192: | Line 202: | ||
| -70 | | -70 | ||
| style="background: #96c8fa; color: black"|{{vec4|150|200|250|5}} | | style="background: #96c8fa; color: black"|{{vec4|150|200|250|5}} | ||
|- | |||
| gasworks | |||
| 270 | |||
| -60 | |||
| style="background: #4e49a7; color: white"|{{vec4|78|73|167|120}} | |||
|- | |||
| stalkyard | |||
| 135 | |||
| -80 | |||
| style="background: #8792ef; color: white"|{{vec4|135|146|239|60}} | |||
|- | |||
| undertow | |||
| 34 | |||
| -90 | |||
| style="background: #96c8fa; color: white"|{{vec4|150|200|250|55}} | |||
|- | |- | ||
!colspan="4"| space<br/>[[Image:space.png]] | !colspan="4"| space<br/>[[Image:space.png]] |
Revision as of 02:21, 4 August 2017
These skyboxes are available to Half-Life and all expansions and mods utilizing its contents.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |