Half-Life Sky List: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added maps to sky list)
(Added c2a2 and c2a4 map lighting values)
Line 1: Line 1:
<noinclude>
{{stub}}
{{stub}}
</noinclude>
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]].
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]].
<br>
<br>
{{note|Some maps have multiple [[light_environment]] entities. If so, every light setting will be listed.}}
{{note|Some maps have multiple [[light_environment]] entities. If so, every light setting will be listed.}}
 
<noinclude>
The table below explains the prefixes used in map filenames.
The table below explains the prefixes used in map filenames.


Line 21: Line 23:
| <code>c5</code> || End game.
| <code>c5</code> || End game.
|}
|}
 
</noinclude>


{| class="standard-table" style="width: 100%; text-align:center;"
{| class="standard-table" style="width: 100%; text-align:center;"
Line 77: Line 79:
| style="background: #f5c882; color: black"|{{vec4|245|200|130|200}}
| style="background: #f5c882; color: black"|{{vec4|245|200|130|200}}
|-
|-
 
| c2a4e
| 90
| -80
| style="background: #1b110d; color: white"|{{vec4|27|17|13|1200}}
|-
| c2a4f
| 0
| -80
| style="background: #1b110d; color: white"|{{vec4|27|17|13|1500}}
|-
| c2a4g
| 45
| -50
| style="background: #3c3723; color: white"|{{vec4|60|55|35|300}}
|-
!colspan="4"| dusk<br/>[[Image:dusk.png]]
!colspan="4"| dusk<br/>[[Image:dusk.png]]
|-
|-
Line 86: Line 102:
|-
|-
!colspan="4"| morning<br/>[[Image:morning.png]]
!colspan="4"| morning<br/>[[Image:morning.png]]
|-
| c2a4
| 331
| -50
| style="background: #fad26e; color: black"|{{vec4|250|210|110|100}}
|-
|-
!colspan="4"| neb1<br/>[[Image:neb1.png]]
!colspan="4"| neb1<br/>[[Image:neb1.png]]
Line 96: Line 117:
|-
|-
!colspan="4"| night<br/>[[Image:desertnight.png]]
!colspan="4"| night<br/>[[Image:desertnight.png]]
|-
| c2a2g<br>c2a2h
| 355
| -70
| style="background: #96c8fa; color: black"|{{vec4|150|200|250|5}}
|-
|-
!colspan="4"| space<br/>[[Image:space.png]]
!colspan="4"| space<br/>[[Image:space.png]]
Line 102: Line 128:
|-
|-
!colspan="4"| xen9<br/>[[Image:xen9.jpg]]
!colspan="4"| xen9<br/>[[Image:xen9.jpg]]
|-
| c1a0e
| 15
| -45
| style="background: #548200; color: black"|{{vec4|84|130|0|65}}
|-
|-
!colspan="4"| xen10<br/>[[Image:xen10.png]]
!colspan="4"| xen10<br/>[[Image:xen10.png]]

Revision as of 08:43, 3 August 2017

Stub

This article or section is a stub. You can help by expanding it.

These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
bounce 243 -45 250 210 110 165
c0a0a 180 -45 250 109 41 5000
c0a0b 180
141
-45
-30
250 109 41 1300
250 210 110 150
c2a3d 205 -12 192 73 52 400
alien1
Alien1.jpg
c4a1b 180 -15 70 150 120 90
alien2
Alien2.png
alien3
Alien3.png
black
Black.jpg
city
City.png
cliff
Cliff.png
desert
Desert.jpg
boot_camp 0 -75 245 200 130 200
c2a4e 90 -80 27 17 13 1200
c2a4f 0 -80 27 17 13 1500
c2a4g 45 -50 60 55 35 300
dusk
Dusk.png
c1a3b
c1a3c
0 -45 179 158 211 80
morning
Morning.png
c2a4 331 -50 250 210 110 100
neb1
Neb1.png
neb2b
Neb2b.png
neb6
Neb6.jpg
neb7
Neb7.jpg
night
Desertnight.png
c2a2g
c2a2h
355 -70 150 200 250 5
space
Space.png
xen8
Xen8.png
xen9
Xen9.jpg
xen10
Xen10.png
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine