Commentary auto: Difference between revisions
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{{ | {{lang|Commentary auto}} | ||
{{ent not in fgd|nolink=1}} | |||
{{base point ep1|commentary_auto}} Similar to {{ent|logic_auto}}, this entity fires outputs for when the developer commentary system is loaded. It is not in any FGDs, and placing it directly in a map seems to not work correctly. See [[Commentary Editor]] for instructions on using the system. | |||
{{ | ==Inputs== | ||
{{IO|MultiplayerSpawned|Tell the <code>OnCommentaryMultiplayerSpawn</code> output to fire, for if the game is multiplayer.}} | |||
==Outputs== | ==Outputs== | ||
{{IO|OnCommentaryNewGame|Fired when a new game is started with commentary enabled.}} | |||
{{IO|OnCommentaryMidGame|Fired when commentary is enabled in the middle of a map.}} | |||
{{IO|OnCommentaryMultiplayerSpawn|Fired when <code>MultiplayerSpawned</code> is sent to this entity.}} | |||
Revision as of 05:58, 19 September 2018


Template:Base point ep1 Similar to logic_auto, this entity fires outputs for when the developer commentary system is loaded. It is not in any FGDs, and placing it directly in a map seems to not work correctly. See Commentary Editor for instructions on using the system.
Inputs
- MultiplayerSpawned
- Tell the
OnCommentaryMultiplayerSpawn
output to fire, for if the game is multiplayer.
Outputs
- OnCommentaryNewGame
- Fired when a new game is started with commentary enabled.
- OnCommentaryMidGame
- Fired when commentary is enabled in the middle of a map.
- OnCommentaryMultiplayerSpawn
- Fired when
MultiplayerSpawned
is sent to this entity.