$treesway: Difference between revisions
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Note:These parameters only work in recent engine branches like
and other games based on it like
, along with mods that have it enabled like Lambda Wars.
Joheskiller (talk | contribs) m (Corrected games supported) |
(Added a little backstory to this shader in the description, removed the mention of it working in L4D2 because it doesn't, I just tested it a while ago.) |
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When this parameter is added, it will make the material morph around to an [[env_wind]] entity to give it the effect that it's blowing in the wind, this effect is used for the trees you see in {{csgo}}[[Counter-Strike:_Global_Offensive|Counter-Strike: Global Offensive]] and various foliage seen in {{insurgency}}[http://store.steampowered.com/app/222880 Insurgency 2014]. | When this parameter is added, it will make the material morph around to an [[env_wind]] entity to give it the effect that it's blowing in the wind, this effect is used for the trees you see in {{csgo}}[[Counter-Strike:_Global_Offensive|Counter-Strike: Global Offensive]] and various foliage seen in {{insurgency}}[http://store.steampowered.com/app/222880 Insurgency 2014]. The effect assumes that the model is facing upwards, and the commands specify how much it should be affected by the [[env_wind]] entity. This shader has possibly been in Valve games since [[Left_4_Dead|Left 4 Dead]], but was never enabled and used by Valve until [[Counter-Strike:_Global_Offensive|Counter-Strike: Global Offensive]], mods using the [[Alien_Swarm|Alien Swarm]] codebase can enable this shader to take advantage of it. | ||
{{note|These parameters only work in recent engine | {{note|These parameters only work in recent engine branches like {{csgo}} and other games based on it like {{insurgency}}, along with mods that have it enabled like [http://store.steampowered.com/app/270370 Lambda Wars].}} | ||
Requires <code>[[VertexLitGeneric]]</code>. | Requires <code>[[VertexLitGeneric]]</code>. |
Revision as of 11:56, 24 May 2017
When this parameter is added, it will make the material morph around to an env_wind entity to give it the effect that it's blowing in the wind, this effect is used for the trees you see in Counter-Strike: Global Offensive and various foliage seen in
Insurgency 2014. The effect assumes that the model is facing upwards, and the commands specify how much it should be affected by the env_wind entity. This shader has possibly been in Valve games since Left 4 Dead, but was never enabled and used by Valve until Counter-Strike: Global Offensive, mods using the Alien Swarm codebase can enable this shader to take advantage of it.



Requires VertexLitGeneric
.
Syntax
$treeSway "1" $treeSwayHeight "8" $treeSwayStartHeight ".5" $treeSwayRadius "1" $treeSwayStartRadius "0.0" $treeSwaySpeed "2" $treeSwayStrength ".1" $treeSwayScrumbleSpeed "3" $treeSwayScrumbleStrength ".2" $treeSwayScrumbleFrequency "20" $treeSwayFalloffExp "2" $treeSwayScrumbleFalloffExp "3" $treeSwaySpeedHighWindMultiplier ".2" $treeSwaySpeedLerpStart "1000.0" $treeSwaySpeedLerpEnd "2500.0"
Additional parameters
$treeSway <bool>
- Turns the effect on or off.
$treeSwayHeight Float
- The height in which the effect is applied.
$treeSwayStartHeight Float
- The height from the origin in which the effect starts blending in.
$treeSwayRadius Float
- The radius from the origin in which the effect is applied.
$treeSwayStartRadius Float
- The radius from the origin in which the effect starts blending in.
$treeSwaySpeed Float
- The speed multiplier of large movement such as the trunk.
$treeSwayStrength Float
- The distance multiplier of large movement such as the trunk.
$treeSwayFalloffExp Float
- The falloff of the effect on small movement such as the trunk. Higher means a more stable center.
$treeSwayScrumbleSpeed Float
- The speed multiplier of the small movement such as the leaves.
$treeSwayScrumbleStrength Float
- The distance multiplier of the small movement such as the leaves.
$treeSwayScrumbleFrequency Float
- The frequency of the rippling of a sine wave in small movement such as the leaves.
$treeSwayScrumbleFalloffExp Float
- The falloff of the effect on small movement such as the leaves. Higher means a more stable center.