Half-Life Sky List: Difference between revisions
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Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) (Removed ''ambient'' row since it's not used in Half-Life) |
Dr. Orange (talk | contribs) (Added entries for the rest of the Half-Life skies.) |
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{{stub}} | {{stub}} | ||
These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]]. | These skyboxes are available to [[Half-Life]] and all games and mods using the [[Goldsource|GoldSource Engine]]. | ||
<br> | <br> | ||
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{| class="standard-table" style="width: 100%; text-align:center;" | {| class="standard-table" style="width: 100%; text-align:center;" | ||
!colspan=" | !colspan="4"| 2desert<br/>[[Image:2desert.png]] | ||
|- | |- | ||
!width="25%"{{!}}Example Map | !width="25%"{{!}}Example Map | ||
Line 33: | Line 32: | ||
|- | |- | ||
| c0a0a | | c0a0a | ||
| 180 | |||
| -45 | | -45 | ||
| {{vec4|250|109|41|5000}} | | style="background: #fa6d29; color: black"|{{vec4|250|109|41|5000}} | ||
|- | |- | ||
| c0a0b | | rowspan="2" | c0a0b | ||
| | | rowspan="2" | 180<br>141 | ||
| -45<br>-30 | | rowspan="2" | -45<br>-30 | ||
| {{vec4|250|109|41|1300}} | | style="background: #fa6d29; color: black"|{{vec4|250|109|41|1300}} | ||
|- | |||
| style="background: #fad26e; color: black"|{{vec4|250|210|110|150}} | |||
|- | |- | ||
| c2a3d | | c2a3d | ||
| 205 | |||
| -12 | | -12 | ||
| {{vec4|192|73|52|400}} | | style="background: #c04934; color: black"|{{vec4|192|73|52|400}} | ||
|- | |||
!colspan="4"| alien1<br/>[[Image:alien1.jpg]] | |||
|- | |||
| c4a1b | |||
| 180 | |||
| -15 | |||
| style="background: #469678; color: black"|{{vec4|70|150|120|90}} | |||
|- | |||
!colspan="4"| alien2<br/>[[Image:alien2.png]] | |||
|- | |||
!colspan="4"| alien3<br/>[[Image:alien3.png]] | |||
|- | |||
!colspan="4"| black<br/>[[Image:black.jpg]] | |||
|- | |||
!colspan="4"| city<br/>[[Image:city.png]] | |||
|- | |||
!colspan="4"| cliff<br/>[[Image:cliff.png]] | |||
|- | |||
!colspan="4"| desert<br/>[[Image:desert.jpg]] | |||
|- | |||
!colspan="4"| dusk<br/>[[Image:dusk.png]] | |||
|- | |||
!colspan="4"| morning<br/>[[Image:morning.png]] | |||
|- | |||
!colspan="4"| neb1<br/>[[Image:neb1.png]] | |||
|- | |||
!colspan="4"| neb2b<br/>[[Image:neb2b.png]] | |||
|- | |||
!colspan="4"| neb6<br/>[[Image:neb6.jpg]] | |||
|- | |||
!colspan="4"| neb7<br/>[[Image:neb7.jpg]] | |||
|- | |||
!colspan="4"| alien2<br/>[[Image:alien1.png]] | |||
|- | |||
!colspan="4"| night<br/>[[Image:night.png]] | |||
|- | |||
!colspan="4"| space<br/>[[Image:space.png]] | |||
|- | |||
!colspan="4"| xen8<br/>[[Image:xen8.png]] | |||
|- | |||
!colspan="4"| xen9<br/>[[Image:xen9.jpg]] | |||
|- | |||
!colspan="4"| xen10<br/>[[Image:xen10.png]] | |||
|- | |- | ||
|} | |} | ||
{{envart}} | {{envart}} |
Revision as of 12:22, 2 August 2017
These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
2desert![]() | |||
---|---|---|---|
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness |
c0a0a | 180 | -45 | 250 109 41 5000 |
c0a0b | 180 141 |
-45 -30 |
250 109 41 1300 |
250 210 110 150 | |||
c2a3d | 205 | -12 | 192 73 52 400 |
alien1![]() | |||
c4a1b | 180 | -15 | 70 150 120 90 |
alien2![]() | |||
alien3![]() | |||
black![]() | |||
city![]() | |||
cliff![]() | |||
desert![]() | |||
dusk![]() | |||
morning![]() | |||
neb1![]() | |||
neb2b![]() | |||
neb6![]() | |||
neb7![]() | |||
alien2 File:Alien1.png | |||
night File:Night.png | |||
space![]() | |||
xen8![]() | |||
xen9![]() | |||
xen10![]() |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |