Half-Life Sky List: Difference between revisions
Jump to navigation
Jump to search
Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
Dr. Orange (talk | contribs) m (Added {{Back|Half-Life_Level_Creation}}) |
Dr. Orange (talk | contribs) (Removed ''ambient'' row since it's not used in Half-Life) |
||
Line 27: | Line 27: | ||
!colspan="5"| 2desert<br/>[[Image:2desert.png]] | !colspan="5"| 2desert<br/>[[Image:2desert.png]] | ||
|- | |- | ||
{{ | !width="25%"{{!}}Example Map | ||
!width="25%"{{!}}Ideal Sun Angle | |||
!width="25%"{{!}}Ideal Sun Pitch | |||
!width="25%"{{!}}Ideal Brightness | |||
|- | |- | ||
| c0a0a | | c0a0a |
Revision as of 11:53, 23 September 2016
These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
2desert![]() | ||||
---|---|---|---|---|
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | |
c0a0a | 0 180 0 | -45 | 250 109 41 5000 | |
c0a0b | 0 180 0 0 141 0 |
-45 -30 |
250 109 41 1300 250 210 110 150 | |
c2a3d | 0 205 0 | -12 | 192 73 52 400 |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |