Team Fortress 2 Sky List: Difference between revisions

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(Added and populated new column for Sun Spread Angle; added Egypt, Yukon, Barnblitz, Eyeaduct, Foundry)
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{| class="standard-table" style="width: 100%; text-align: center;"
{| class="standard-table" style="width: 100%; text-align: center;"
|-
|-
!colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg|400px]]
!colspan="8"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg|400px]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| .5
|-
|-
!colspan="7"| sky_upward <br /> [[Image:sky_upward.jpg|400px]]
!colspan="8"| sky_upward <br /> [[Image:sky_upward.jpg|400px]]
|-
|-
| pl_upward<br />
| pl_upward<br />
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| .5
|-
|-
!colspan="7"| sky_dustbowl_01 <br /> [[Image:sky_dustbowl_01.jpg|400px]]
!colspan="8"| sky_dustbowl_01 <br /> [[Image:sky_dustbowl_01.jpg|400px]]
|-
|-
| cp_dustbowl
| cp_dustbowl
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
|-
!colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg|400px]]
| cp_egypt_final
| {{vec3|0|45|0}}
| -75
| {{vec4|254|210|152|700}}
| {{vec4|255|249|210|250}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
!colspan="8"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg|400px]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
|-
| arena_nucleus<br />koth_nucleus
| arena_nucleus<br />koth_nucleus
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| .5
|-
|-
!colspan="7"| sky_granary_01 <br /> [[Image:sky_granary_01.jpg|400px]]
!colspan="8"| sky_granary_01 <br /> [[Image:sky_granary_01.jpg|400px]]
|-
|-
| cp_granary<br />arena_granary
| cp_granary<br />arena_granary<br />cp_yukon_final
| {{vec3|0|130|0}}
| {{vec3|0|130|0}}
| -15
| -15
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
!colspan="7"| sky_well_01 <br /> [[Image:sky_well_01.jpg|400px]]
!colspan="8"| sky_well_01 <br /> [[Image:sky_well_01.jpg|400px]]
|-
|-
| cp_well<br/>ctf_well
| cp_well<br/>ctf_well
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
| arena_well
| arena_well
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
!colspan="7"| sky_gravel_01 <br /> [[Image:sky_gravel_01.jpg|400px]]
!colspan="8"| sky_gravel_01 <br /> [[Image:sky_gravel_01.jpg|400px]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|250|216|149|650}}
| {{vec4|250|216|149|650}}
| {{vec4|106|134|174|380}}
| {{vec4|106|134|174|380}}
| 0
|-
| cp_foundry
| {{vec3|0|36|0}}
| -45
| {{vec4|240|204|164|500}}
| {{vec4|104|113|149|725}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 2
|-
|-
!colspan="7"| sky_badlands_01 <br /> [[Image:sky_badlands_01.jpg|400px]]
!colspan="8"| sky_badlands_01 <br /> [[Image:sky_badlands_01.jpg|400px]]
|-
|-
| cp_badlands<br />arena_badlands
| cp_badlands<br />arena_badlands<br />koth_badlands
| {{vec3|0|210|0}}
| {{vec3|0|210|0}}
| -30
| -30
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
| plr_hightower
| plr_hightower
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| {{vec4|240|214|176|350}}
| {{vec4|240|214|176|350}}
| {{vec4|168|174|-1|1}}
| {{vec4|168|174|-1|1}}
| 5
|-
|-
| cp_mountainlab
| cp_mountainlab
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
|-
|-
!colspan="7"| sky_hydro_01 <br /> [[Image:sky_hydro_01.jpg|400px]]
!colspan="8"| sky_hydro_01 <br /> [[Image:sky_hydro_01.jpg|400px]]
|-
|-
| tc_hydro<br/>pl_badwater_basin
| tc_hydro
| {{vec3|0|51|0}}
| {{vec3|0|51|0}}
| -37
| -37
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| .5
|-
| pl_badwater
| {{vec3|0|38|0}}
| -35
| {{vec4|254|226|186|700}}
| {{vec4|118|114|139|350}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
|-
!colspan="7"| sky_night_01 <br /> [[Image:Sky night 01.jpg|400px]]
!colspan="8"| sky_night_01 <br /> [[Image:Sky night 01.jpg|400px]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
|-
|-
| plr_pipeline<br />
| plr_pipeline
| {{vec3|0|265|0}}
| {{vec3|0|265|0}}
| -35
| -35
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| koth_viaduct_event
| {{vec3|0|131|0}}
| -35
| {{vec4|84|95|112|250}}
| {{vec4|61|67|80|250}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
|-
!colspan="7"| sky_nightfall_01 <br /> [[Image:Sky_nightfall_01.jpg|400px]]
!colspan="8"| sky_nightfall_01 <br /> [[Image:Sky_nightfall_01.jpg|400px]]
|-
|-
| ctf_doublecross<br />
| ctf_doublecross<br />
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 10
|-
|-
!colspan="7"| sky_trainyard_01 <br /> [[Image:Sky_trainyard_01.jpg|400px]]
!colspan="8"| sky_trainyard_01 <br /> [[Image:Sky_trainyard_01.jpg|400px]]
|-
| arena_lumberyard
| {{vec3|0|300|0}}
| -65
| {{vec4|253|243|208|600}}
| {{vec4|124|138|203|500}}
| {{vec4|253|243|208|800}}
| {{vec4|124|138|203|650}}
| 0
|-
|-
| arena_lumberyard<br />cp_gorge
| cp_gorge
| {{vec3|0|300|0}}
| {{vec3|0|300|0}}
| -65
| -65
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
!colspan="7"| sky_stormfront_01 <br /> [[Image:sky_stormfront_01.JPG|400px]]
!colspan="8"| sky_stormfront_01 <br /> [[Image:sky_stormfront_01.JPG|400px]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 15
|-
|-
!colspan="7"| sky_morningsnow_01 <br /> [[Image:Sky_morningsnow_01.jpg|400px]]
!colspan="8"| sky_morningsnow_01 <br /> [[Image:Sky_morningsnow_01.jpg|400px]]
|-
|-
| koth_viaduct<br />
| koth_viaduct
| {{vec3|0|131|0}}
| {{vec3|0|131|0}}
| -25
| -25
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| pl_barnblitz
| {{vec3|0|29|0}}
| -36
| {{vec4|253|199|172|435}}
| {{vec4|196|174|210|250}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 4
|-
|-
!colspan="7"| sky_alpinestorm_01 <br /> [[Image:Sky_Alpinestorm_01.jpg|400px]]
!colspan="8"| sky_alpinestorm_01 <br /> [[Image:Sky_Alpinestorm_01.jpg|400px]]
|-
|-
| arena_sawmill<br />koth_sawmill<br />ctf_sawmill
| arena_sawmill<br />koth_sawmill<br />ctf_sawmill
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| {{vec4|170|188|193|600}}
| {{vec4|170|188|193|600}}
| {{vec4|92|107|114|500}}
| {{vec4|92|107|114|500}}
| 15
|-
|-
| pl_thundermountain
| pl_thundermountain
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
!colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG|400px]]
!colspan="8"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG|400px]]
|-
|-
{{SkylistTableCaption|layout = old}}
{{SkylistTableCaption|layout = old}}
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
|-
!colspan="7"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG|400px]]
!colspan="8"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG|400px]]
|-
|-
| koth_harvest_event<br />
| koth_harvest_event<br />
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 3
|-
|-
!colspan="7"| sky_halloween <br /> [[Image:Sky_halloween.jpg|400px]]
!colspan="8"| sky_halloween <br /> [[Image:Sky_halloween.jpg|400px]]
|-
|-
| cp_manor_event<br />
| cp_manor_event<br />
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| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 10
|-
|-
!colspan="7"| sky_rainbow_01 <br /> [[Image:Sky_rainbow_01.jpg|400px]]
!colspan="8"| sky_rainbow_01 <br /> [[Image:Sky_rainbow_01.jpg|400px]]
colspan="8"| This skybox is used as a replacement in Pyrovision mode.
|}
|}
<noinclude>
<noinclude>

Revision as of 14:32, 3 August 2012

Template:Otherlang2

These skyboxes are available to Team Fortress 2 and mods utilizing its content. These skies are HDR capable.

sky_tf2_04
Sky tf2 04.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
ctf_2fort 0 145 0 -45 216 207 194 700 200 202 230 60 -1 -1 -1 1 -1 -1 -1 1 .5
sky_upward
Sky upward.jpg
pl_upward
0 325 0 -55 253 242 208 1000 159 174 185 450 -1 -1 -1 1 -1 -1 -1 1 .5
sky_dustbowl_01
Sky dustbowl 01.jpg
cp_dustbowl 0 30 0 -25 254 210 152 800 151 135 180 420 -1 -1 -1 1 -1 -1 -1 1 5
cp_egypt_final 0 45 0 -75 254 210 152 700 255 249 210 250 -1 -1 -1 1 -1 -1 -1 1 5
sky_goldrush_01
Sky goldrush 01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
pl_goldrush
arena_ravine
0 108 0 -35 254 226 186 600
254 226 186 600
118 114 139 350
148 145 155 400
-1 -1 -1 1 -1 -1 -1 1 5
arena_nucleus
koth_nucleus
0 65 0 -10 227 206 183 450 32 35 43 150
60 65 79 150
-1 -1 -1 1 -1 -1 -1 1 .5
sky_granary_01
Sky granary 01.jpg
cp_granary
arena_granary
cp_yukon_final
0 130 0 -15 255 226 196 500 116 113 149 300 -1 -1 -1 1 -1 -1 -1 1 0
sky_well_01
Sky well 01.jpg
cp_well
ctf_well
0 300 0 -35 248 197 139 400 142 154 182 200 -1 -1 -1 1 -1 -1 -1 1 0
arena_well 0 300 0 -35 248 197 139 400 142 154 185 200 -1 -1 -1 1 -1 -1 -1 1 0
sky_gravel_01
Sky gravel 01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
cp_gravelpit 0 167 0 -32 250 216 146 850 106 134 174 500 250 216 149 650 106 134 174 380 0
cp_foundry 0 36 0 -45 240 204 164 500 104 113 149 725 -1 -1 -1 1 -1 -1 -1 1 2
sky_badlands_01
Sky badlands 01.jpg
cp_badlands
arena_badlands
koth_badlands
0 210 0 -30 251 201 155 250 153 159 187 170 -1 -1 -1 1 -1 -1 -1 1 0
plr_hightower 0 221 0 -35 240 214 193 700 168 174 176 250 240 214 176 350 168 174 -1 1 5
cp_mountainlab 0 221 0 -30 251 201 155 280 153 159 187 190 -1 -1 -1 1 -1 -1 -1 1
sky_hydro_01
Sky hydro 01.jpg
tc_hydro 0 51 0 -37 244 215 193 750 156 178 255 250 -1 -1 -1 1 -1 -1 -1 1 .5
pl_badwater 0 38 0 -35 254 226 186 700 118 114 139 350 -1 -1 -1 1 -1 -1 -1 1 5
sky_night_01
Sky night 01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
plr_pipeline 0 265 0 -35 34 38 45 250 26 29 34 250 -1 -1 -1 1 -1 -1 -1 1 5
koth_viaduct_event 0 131 0 -35 84 95 112 250 61 67 80 250 -1 -1 -1 1 -1 -1 -1 1 5
sky_nightfall_01
Sky nightfall 01.jpg
ctf_doublecross
0 280 0 -60 201 209 220 20 90 69 101 15 -1 -1 -1 1 -1 -1 -1 1 10
sky_trainyard_01
Sky trainyard 01.jpg
arena_lumberyard 0 300 0 -65 253 243 208 600 124 138 203 500 253 243 208 800 124 138 203 650 0
cp_gorge 0 300 0 -65 253 243 208 600 124 138 203 500 -1 -1 -1 1 -1 -1 -1 1 0
sky_stormfront_01
Sky stormfront 01.JPG
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
cp_coldfront
0 131 0 -65 253 243 208 50 188 174 210 500 -1 -1 -1 1 -1 -1 -1 1 15
sky_morningsnow_01
Sky morningsnow 01.jpg
koth_viaduct 0 131 0 -25 251 199 174 450 196 174 210 170 -1 -1 -1 1 -1 -1 -1 1 5
pl_barnblitz 0 29 0 -36 253 199 172 435 196 174 210 250 -1 -1 -1 1 -1 -1 -1 1 4
sky_alpinestorm_01
Sky Alpinestorm 01.jpg
arena_sawmill
koth_sawmill
ctf_sawmill
0 300 0 -65 170 188 193 600 92 107 114 500 170 188 193 600 92 107 114 500 15
pl_thundermountain 0 320 0 -20 248 197 139 700 142 154 185 290 -1 -1 -1 1 -1 -1 -1 1 0
sky_harvest_01
Sky harvest 01.JPG
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
koth_harvest_final
0 300 0 -20 238 218 181 250 224 188 122 250 -1 -1 -1 1 -1 -1 -1 1 0
sky_harvest_night_01
Sky harvest night 01.JPG
koth_harvest_event
0 285 0 -20 133 101 159 275 114 100 151 57 -1 -1 -1 1 -1 -1 -1 1 3
sky_halloween
Sky halloween.jpg
cp_manor_event
0 105 0 -30 149 164 181 190 79 94 128 90 -1 -1 -1 1 -1 -1 -1 1 10
sky_rainbow_01
Sky rainbow 01.jpg

colspan="8"| This skybox is used as a replacement in Pyrovision mode.

Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine