Func traincontrols: Difference between revisions
		
		
		
		
		
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No edit summary  | 
				 (Used KV/I/O BaseEntity templates. Template:in code -> Template:code class. Added back button.)  | 
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{{base brush|func_traincontrols}}    | {{back|Trains}}  | ||
{{base brush|func_traincontrols}}  | |||
{{code class|CFuncTrainControls|trains.cpp}}  | |||
==Entity   | == Entity Description ==  | ||
When   | When {{ent|+use}}d by the [[player]], this entity gives control over the movement of a train using the player's movement keys.    | ||
{{  | == KeyValues ==  | ||
{{KV Global}}  | |||
{{KV BaseEntity|brush=1}}  | |||
==  | == Inputs ==  | ||
{{  | {{I BaseEntity}}  | ||
==  | == Outputs ==  | ||
{{  | {{O BaseEntity|l4d=1}}  | ||
Revision as of 10:58, 15 May 2022
Entity Description
When +used by the player, this entity gives control over the movement of a train using the player's movement keys.
KeyValues
Global:
- Global Entity Name (globalname) <string>
 - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.