Creating rotating panels: Difference between revisions
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3. Create a [[logic_auto]] and set up the output as follows: | 3. Create a [[logic_auto]] near the the brush you just created (not too close) and set up the output as follows: | ||
::{| class=standard-table | ::{| class=standard-table | ||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once |
Revision as of 11:00, 9 April 2012
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Creating Panels rotate
1. Create a prop_dynamic entity with the following settings:
Property Name Value Name trans_panel Pitch Yaw Roll (X Y Z) 90 0 0 World Model models/anim_wp/simple_panel_transforms/simple_panel.mdl
2. Create a block brush of any size you wish (256x16x256 recommended) and align it with the model. Tie it to a func_brush entity with the following settings:
Property Name Value Name trans_brush Parent trans_panel
3. Create a logic_auto near the the brush you just created (not too close) and set up the output as follows:
4. Create a ambient_generic entity with the following settings:
Property Name Value Name trans_sound_end Sound name World.SpeedFlingRotatingPanelStop Volume 2
5. Return to prop_dynamic entity and set up the output as follows:
6. Create a prop_button entity and set up the output as follows:
This will rotate the panel along with brush. Second line will rotate the panel back to normal position after a delay.
set up the output to "fire only once" as follows
Instead of prop_button you can also use trigger entity