Trigger asw door area: Difference between revisions
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Bug:This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional "non-door" outputs. Furthermore its "Start Disabled" key value does not seem to work - i.e. it seems to always be enabled, even when its "Start Disabled" key value is set to "yes". One workaround, if you want a trigger_asw_door_area to be "disabled", is to insert it above or below the place you want it (out of the way) in an enabled state, parent it to a func_door, then have a normal trigger or other event open the door and move the enabled trigger_asw_door_area into position. [todo tested in ?]
XFunc CaRteR (talk | contribs) No edit summary |
XFunc CaRteR (talk | contribs) No edit summary |
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{{as brush|trigger_asw_door_area}} It is used to detect marines and aliens near doors. | {{as brush|trigger_asw_door_area}} It is used to detect marines and aliens near doors. | ||
{{bug|This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional "non-door" outputs. Furthermore its "Disabled" key value does not | {{bug|This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional "non-door" outputs. Furthermore its "Start Disabled" key value does not seem to work - i.e. it seems to always be enabled, even when its "Start Disabled" key value is set to "yes". One workaround, if you want a trigger_asw_door_area to be "disabled", is to insert it above or below the place you want it (out of the way) in an enabled state, parent it to a func_door, then have a normal trigger or other event open the door and move the enabled trigger_asw_door_area into position.}} | ||
{{clr}} | {{clr}} |
Revision as of 06:42, 27 August 2012
Template:As brush It is used to detect marines and aliens near doors.

See also
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Use Target
- The name of the door that this trigger is linked to.
Players Required
- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
OnRequiremntFailed
- Fired when a marine enters the trigger but does not meet the player number requirement.
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Inputs
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