Prop vehicle: Difference between revisions

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{{DISPLAYTITLE:prop_vehicle}}
{{DISPLAYTITLE:prop_vehicle}}
 
{{base point|prop_vehicle}}
== Entity description ==
== Entity description ==
[[Vehicles (modeling)|Vehicle model]] that can be driven via [[input]]s.
[[Vehicles (modeling)|Vehicle model]] that can be driven via [[input]]s.
== Availability ==
{{in game|point}} {{game-base}}
{{in code|class=class_c_prop_vehicle.html CPropVehicle|file=vehicle__base_8cpp-source.html vehicle_base.cpp}}
{{in code|class=class_c_prop_vehicle.html CPropVehicle|file=vehicle__base_8cpp-source.html vehicle_base.cpp}}


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* [[prop_vehicle_driveable]] - a player drivable vehicle.
* [[prop_vehicle_driveable]] - a player drivable vehicle.
* [[Vehicles (modeling)]] - a an article on how to create a vehicle model.
* [[Vehicles (modeling)]] - a an article on how to create a vehicle model.
[[Category:Entities]]

Revision as of 13:26, 13 January 2012

Template:Base point

Entity description

Vehicle model that can be driven via inputs. Template:In code

Keyvalues

  • BaseVehicle:
Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Flags

  • 1 : Always Think (Run physics every frame) (in all games since Half-Life 2: Episode One)

Inputs

BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
  • Steer <float>
Steer the vehicle +/-1
  • Throttle <float>
Throttle +/-1

Outputs

See also