Info player start: Difference between revisions

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* {{CSS}} [[info_player_counterterrorist]], [[info_player_terrorist]]
* {{CSS}} [[info_player_counterterrorist]], [[info_player_terrorist]]
* {{DODS}} [[info_player_allies]], [[info_player_axis]]
* {{DODS}} [[info_player_allies]], [[info_player_axis]]
* {{Tf2}}[[info_player_teamspawn]]
* {{Tf2}} [[info_player_teamspawn]]

Revision as of 05:37, 29 October 2011

Info player start.png

Template:Base point It indicates the position and facing direction at which the player will spawn.

  • In Single Player games: Template:Map properties
  • To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
  • In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
  • If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • Master (Has priority if multiple info_player_start entities exist)

See also