Asw equip req: Difference between revisions
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{{as | {{this is a|e0|game=as|name=asw_equip_req}} | ||
== Entity description == | == Entity description == |
Revision as of 08:51, 7 January 2024
asw_equip_req
is an e0 available in Alien Swarm.

- The {{{game}}} parameter is inconsistent with the name defined by the {{as}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Equipment Requirement. It forces players to include at least one of each specified weapon or equipment in their squad's loadout.
Here is a full list of weapons/items you can require.
- asw_weapon_ammo_bag
- asw_weapon_ammo_satchel
- asw_weapon_autogun
- asw_weapon_bait
- asw_weapon_blink
- asw_weapon_buff_grenade
- asw_weapon_chainsaw
- asw_weapon_electrified_armor
- asw_weapon_fire_extinguisher
- asw_weapon_fist
- asw_weapon_flamer
- asw_weapon_flares
- asw_weapon_flashlight
- asw_weapon_flechette
- asw_weapon_freeze_grenades
- asw_weapon_grenade_launcher
- asw_weapon_grenades
- asw_weapon_heal_grenade
- asw_weapon_heal_gun
- asw_weapon_hornet_barrage
- asw_weapon_jump_jet
- asw_weapon_laser_mines
- asw_weapon_medical_satchel
- asw_weapon_medkit
- asw_weapon_mines
- asw_weapon_minigun
- asw_weapon_mining_laser
- asw_weapon_night_vision
- asw_weapon_normal_armor
- asw_weapon_pdw
- asw_weapon_pistol
- asw_weapon_prifle
- asw_weapon_railgun
- asw_weapon_ricochet
- asw_weapon_rifle
- asw_weapon_sentry
- asw_weapon_sentry_cannon
- asw_weapon_sentry_flamer
- asw_weapon_sentry_freeze
- asw_weapon_shotgun
- asw_weapon_smart_bomb
- asw_weapon_sniper_rifle
- asw_weapon_stim
- asw_weapon_t75
- asw_weapon_tesla_gun
- asw_weapon_tesla_trap
- asw_weapon_vindicator
- asw_weapon_welder
If player has not unlocked the weapon, it will still be available.
Keyvalues
- Equipment class 1 ([todo internal name (i)]) <string>
- First equipment class that needs to be selected before mission can begin.
- Equipment class 2 ([todo internal name (i)]) <string>
- Second equipment class that needs to be selected before mission can begin.
- Equipment class 3 ([todo internal name (i)]) <string>
- Third equipment class that needs to be selected before mission can begin.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities