Math colorblend: Difference between revisions

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{{base point|math_colorblend}}
{{base point|math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity.
 
== Entity description ==
Used to create a blend between two colors for controlling the color of another entity.


{{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}}
{{note|The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]], [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as any entity which uses rendercolor.}}

Revision as of 06:50, 27 July 2011

Template:Base point It is used to create a blend between two colors for controlling the color of another entity.

Note.pngNote:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.

Keyvalues

Minimum Valid Input Value ([todo internal name (i)]) <integer>
Input values below this value will be ignored.
Maximum Valid Input Value ([todo internal name (i)]) <integer>
Input values above this value will be ignored.
Output RGB color when input is min. ([todo internal name (i)]) <color255>
When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
Output RGB color when input is max. ([todo internal name (i)]) <color255>
When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Ignore out of range input values

Inputs

InValue <floatRedirectInput/float>
Input value and fire the output with the remapped value.


Outputs

OutColor <color255RedirectInput/color32>
Fired when the InValue input is received, with the remapped RGB color as the parameter.