Ru/Team Fortress 2 Sky List: Difference between revisions
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!colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg|400px]] | !colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg|400px]] | ||
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{{SkylistTableCaption|layout = old}} | {{SkylistTableCaption:ru|layout = old}} | ||
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| ctf_2fort | | ctf_2fort | ||
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!colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg|400px]] | !colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg|400px]] | ||
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{{SkylistTableCaption|layout = old}} | {{SkylistTableCaption:ru|layout = old}} | ||
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| pl_goldrush<br />arena_ravine | | pl_goldrush<br />arena_ravine | ||
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!colspan="7"| sky_gravel_01 <br /> [[Image:sky_gravel_01.jpg|400px]] | !colspan="7"| sky_gravel_01 <br /> [[Image:sky_gravel_01.jpg|400px]] | ||
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{{SkylistTableCaption|layout = old}} | {{SkylistTableCaption:ru|layout = old}} | ||
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| cp_gravelpit | | cp_gravelpit | ||
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!colspan="7"| sky_night_01 <br /> [[Image:Sky night 01.jpg|400px]] | !colspan="7"| sky_night_01 <br /> [[Image:Sky night 01.jpg|400px]] | ||
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{{SkylistTableCaption|layout = old}} | {{SkylistTableCaption:ru|layout = old}} | ||
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| plr_pipeline<br /> | | plr_pipeline<br /> | ||
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!colspan="7"| sky_stormfront_01 <br /> [[Image:sky_stormfront_01.JPG|400px]] | !colspan="7"| sky_stormfront_01 <br /> [[Image:sky_stormfront_01.JPG|400px]] | ||
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{{SkylistTableCaption|layout = old}} | {{SkylistTableCaption:ru|layout = old}} | ||
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| cp_coldfront<br /> | | cp_coldfront<br /> | ||
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!colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG|400px]] | !colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG|400px]] | ||
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{{SkylistTableCaption|layout = old}} | {{SkylistTableCaption:ru|layout = old}} | ||
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| koth_harvest_final<br /> | | koth_harvest_final<br /> |
Revision as of 01:57, 5 June 2011
Эти текстуры неба доступны в игре Team Fortress 2 и модификациях использующих ее контент. Также доступен эффект HDR.
Статьи об окружающей среде | |
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Текстуры неба и создание неба | ![]() |
Создание рельефа местности и деформация поверхностей | Деформированные поверхности • Создание отверстий в деформированных поверхностях • Цифровые модели местности • Создание рельефа в Worldmachine |