Weapon ammo spawn: Difference between revisions
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ThaiGrocer (talk | contribs) No edit summary |
(Cleanup. There seem to be some undocumented outputs, these could be added to the templates.) |
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{{screenshot}} | |||
{{l4d series point|weapon_ammo_spawn}} It is a possible spawnpoint for ammo restock. | {{l4d series point|weapon_ammo_spawn}} It is a possible spawnpoint for ammo restock. | ||
== Keyvalues == | == Keyvalues == | ||
{{ | {{KV WeaponSpawn}} | ||
== Flags == | == Flags == | ||
{{ | {{Fl WeaponSpawn}} | ||
Revision as of 17:50, 1 August 2011
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Template:L4d series point It is a possible spawnpoint for ammo restock.
Keyvalues
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Enable Physics : [1]
- Must Exist : [2]