DODS/Creating the Mini-Map: Difference between revisions

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[[Category:Day of Defeat: Source]]
==Creating the Mini-Map==
==Creating the Mini-Map==
To create a map overview, follow these steps:
To create a map overview, follow these steps:

Revision as of 03:23, 13 March 2011

Nuvola apps ksnapshot.png
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.

Creating the Mini-Map

To create a map overview, follow these steps:

  1. Make sure the "Far Z Clip Plane" is disabled in the env_fog_controller
  2. Load your map with sv_cheats 1
  3. Join a team
  4. Disable any fog with fog_override 1
  5. Switch to the overhead view with cl_leveloverview X, where X is the scale factor you wish to use
  6. Walk around (use noclip or change the scale factor if needs be) until the entire map is on the screen
  7. Hide the game interface with cl_drawhud 0
  8. Take your screenshot, ideally in TGA format
  9. Note down the most recent position information displayed in the console
  10. Create a VTF from your screenshot (see Creating a Material)
    • Due to the way in which mini-maps are displayed, transparency is generally something to avoid.
    • You can find a generic background image for your mini-map on the Day of Defeat forums. [1]
  11. Create a VMT for your new texture (see below for code)
    • Do not include the .bsp extension in $basetexture when creating the VMT
    • Ensure both files have the same name as your map, again without the .bsp extension
  12. Place both the VTF and VMT in the dod/materials/overviews/ folder
  13. Create an overview file in dod/resource/overviews (see below for code)
    • The file should be called mapname.txt
  14. Load the map and ensure that the overview is working

You may wish to use BSPZIP to embed the files you created in your BSP.

VMT code

"UnlitGeneric"
{
	"$basetexture" "overviews/mapname"
	"$vertexcolor" "1"
	"$vertexalpha" "1"
	"$no_fullbright" "1"
	"$ignorez" "1"
}

Do not include the .bsp extension in $basetexture!

Overview definition code

"mapname"
{
	"material" "overviews/mapname"
	"pos_x" "Your position data"
	"pos_y" "Your position data"
	"scale" "Your scale"
	"rotate" "0"
	"zoom" "1"
}
  • Do not include the .bsp extension for mapname!
  • Fill in pos_x, pos_y, and scale from the console message you noted down.

My overview is missing bits of my map!

The overview tool attempts to intelligently remove portions of the map that are not wanted on an overview: roofs, inaccessible areas, and so on. However, it is not perfect.

Required: how to get round these issues

Sometimes it also depends on what roof is your character on, before cl_leveloverview X command. Try to do various screens, by moving the character on different roofs before using cl_leveloverview X, then patch them all for better result.

See Also