DODS/Creating the Mini-Map
< DODS
Contents
Creating the Mini-Map
To create a map overview, follow these steps:
- Start the game using 1280x1024 Video settings on Normal
- Make sure the "Far Z Clip Plane" is disabled in the env_fog_controller
- Load your map with
sv_cheats 1
- Join a team
- Disable any fog with
fog_override 1
- Switch to the overhead view with
cl_leveloverview
X, where X is the scale factor you wish to use - Turn on the 1024 marker by using
cl_leveloverviewmarker 1024
, to place a red marker on the right. - Walk around (use
noclip
or change the scale factor if needs be) until the entire map is on the screen and left of the red marker - Hide the game interface with
cl_drawhud 0
- Take your screenshot, ideally in TGA format
- Note down the most recent position information displayed in the console
- Resize your screenshot from 1280x1024 to 1024x1024 using a photo editor of your choice.
- Create a VTF from your screenshot (see Creating a Material)
- Due to how mini-maps are displayed, transparency is generally something to avoid.
- You can find a generic background image for your mini-map on the Day of Defeat forums. [1]
- Create a VMT for your new texture (see below for code)
- Do not include the
.bsp
extension in$basetexture
when creating the VMT - Ensure both files have the same name as your map, again without the
.bsp
extension
- Do not include the
- Place both the VTF and VMT in the
dod/materials/overviews/
folder - Create an overview file in
dod/resource/overviews
(see below for code)- The file should be called
mapname.txt
- The file should be called
- Load the map and ensure that the overview is working
You may wish to use BSPZIP to embed the files you created in your BSP.
VMT code
"UnlitGeneric" { "$basetexture" "overviews/mapname" "$vertexcolor" "1" "$vertexalpha" "1" "$no_fullbright" "1" "$ignorez" "1" }
Do not include the .bsp
extension in $basetexture
!
Overview definition code
"mapname" { "material" "overviews/mapname" "pos_x" "Your position data" "pos_y" "Your position data" "scale" "Your scale" "rotate" "0" "zoom" "1" }
- Do not include the
.bsp
extension for mapname! - Fill in
pos_x
,pos_y
, andscale
from the console message you noted down.
My overview is missing bits of my map!
The overview tool attempts to intelligently remove portions of the map that are not wanted on an overview: roofs, inaccessible areas, and so on. However, it is not perfect.
Required: how to get round these issues
Sometimes it also depends on what roof is your character on, before cl_leveloverview X
command. Try to do various screens, by moving the character on different roofs before using cl_leveloverview X
, then patch them all for better result.