Weapon ammo spawn: Difference between revisions
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Note:Ammo and count is usually unspecified for ammo spawnpoints.
Note:If a model is not used there will be an error model but it is still usable in game.
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{{ | {{l4d series point|weapon_ammo_spawn}} It is a possible spawnpoint for ammo restock. | ||
{{screenshot}} | {{screenshot}} | ||
{{stub}} | |||
== | == Keyvalues == | ||
{{kv weapon l4d}} | |||
{{note|Ammo and count is usually unspecified for ammo spawnpoints.}} | |||
* '''model''' | |||
:<studio> World Model (Maximum string length: 128) | |||
{{note|If a model is not used there will be an error model but it is still usable in game.}} | |||
== Inputs == | |||
== Outputs == | == Outputs == | ||
* '''OnPlayerTouch''' | * '''OnPlayerTouch''' | ||
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* '''OnKilled''' | * '''OnKilled''' | ||
:Fires an Output when it gets removed. | :Fires an Output when it gets removed. | ||
== Flags == | == Flags == | ||
{{fl weapon l4d}} | {{fl weapon l4d}} | ||
== See also == | |||
== External links == |
Revision as of 19:25, 6 March 2011
Template:L4d series point It is a possible spawnpoint for ammo restock.

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Keyvalues

- model
- <studio> World Model (Maximum string length: 128)

Inputs
Outputs
- OnPlayerTouch
- Fires an Output when Player touches the ammo stock.
- OnCacheInteraction
- Fires an Output when the Player uses the ammo stock.
- OnIgnite
- Fires an Output when the ammo stock is on fire.
- OnKilled
- Fires an Output when it gets removed.
Flags
- Enable Physics : [1]
- Must Exist : [2]