Weapon ammo spawn: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{l4d series point|weapon_ammo_spawn}} It is a possible spawnpoint for ammo restock.
{{screenshot}}
{{screenshot}}
 
{{stub}}
== Entity description ==
== Keyvalues ==
A possible spawnpoint for ammo restock in Left 4 Dead.
{{kv weapon l4d}}
 
{{note|Ammo and count is usually unspecified for ammo spawnpoints.}}
* '''model'''
:<studio> World Model (Maximum string length: 128)
{{note|If a model is not used there will be an error model but it is still usable in game.}}
== Inputs ==
== Outputs ==
== Outputs ==
* '''OnPlayerTouch'''
* '''OnPlayerTouch'''
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* '''OnKilled'''
* '''OnKilled'''
:Fires an Output when it gets removed.
:Fires an Output when it gets removed.
== Keyvalues ==
{{kv weapon l4d}}
{{note|Ammo and count is usually unspecified for ammo spawnpoints.}}
* '''model'''
:<studio> World Model (Maximum string length: 128)
{{note|If a model is not used there will be an error model but it is still usable in game.}}
== Flags ==
== Flags ==
{{fl weapon l4d}}
{{fl weapon l4d}}
 
== See also ==
[[Category:Left 4 Dead Entities]]
== External links ==

Revision as of 19:25, 6 March 2011

Template:L4d series point It is a possible spawnpoint for ammo restock.

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Stub

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Keyvalues

Template:Kv weapon l4d

Note.pngNote:Ammo and count is usually unspecified for ammo spawnpoints.
  • model
<studio> World Model (Maximum string length: 128)
Note.pngNote:If a model is not used there will be an error model but it is still usable in game.

Inputs

Outputs

  • OnPlayerTouch
Fires an Output when Player touches the ammo stock.
  • OnCacheInteraction
Fires an Output when the Player uses the ammo stock.
  • OnIgnite
Fires an Output when the ammo stock is on fire.
  • OnKilled
Fires an Output when it gets removed.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

See also

External links