Half-Life: Source Sky List: Difference between revisions
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Dr. Orange (talk | contribs) (Added visual color representation of brightness and ambience values) |
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| {{vec4|112|188|173|1000}} | | style="background: #70bcad; color: black"|{{vec4|112|188|173|1000}} | ||
| {{vec4|84|140|156|250}} | | style="background: #548c9c; color: black"|{{vec4|84|140|156|250}} | ||
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!colspan="5"| black<br/>[[Image:Black.jpg]] | !colspan="5"| black<br/>[[Image:Black.jpg]] | ||
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| {{vec4|62|202|150|800}} | | style="background: #3eca96; color: black"|{{vec4|62|202|150|800}} | ||
| {{vec4|84|140|156|150}} | | style="background: #548c9c; color: black"|{{vec4|84|140|156|150}} | ||
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| c4a3 | | c4a3 | ||
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| {{vec4|248|139|139|55}} | | style="background: #f88b8b; color: black"|{{vec4|248|139|139|55}} | ||
| {{vec4|255|255|255|360}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|360}} | ||
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!colspan="5"| desert<br/>[[Image:Desert.jpg]] | !colspan="5"| desert<br/>[[Image:Desert.jpg]] | ||
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| {{vec4|255|224|160|5000}} | | style="background: #ffe0a0; color: black"|{{vec4|255|224|160|5000}} | ||
| {{vec4|255|255|255|400}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|400}} | ||
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!colspan="5"| neb6<br/>[[Image:Neb6.jpg]] | !colspan="5"| neb6<br/>[[Image:Neb6.jpg]] | ||
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| {{vec4|156|130|107|1200}} | | style="background: #9c826b; color: black"|{{vec4|156|130|107|1200}} | ||
| {{vec4|255|255|255|50}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|50}} | ||
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| c4a2a | | c4a2a | ||
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| {{vec4|179|81|83|1200}} | | style="background: #b35153; color: white"|{{vec4|179|81|83|1200}} | ||
| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
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| c4a2b | | c4a2b | ||
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| {{vec4|175|84|86|1200}} | | style="background: #af5456; color: white"|{{vec4|175|84|86|1200}} | ||
| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
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| {{vec4|70|150|120|500}} | | style="background: #469678; color: white"|{{vec4|70|150|120|500}} | ||
| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
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| c4a1a | | c4a1a | ||
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| {{vec4|112|188|173|1000}} | | style="background: #70bcad; color: black"|{{vec4|112|188|173|1000}} | ||
| {{vec4|84|140|156|250}} | | style="background: #548c9c; color: white"|{{vec4|84|140|156|250}} | ||
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!colspan="5"| night<br/>[[Image:Night.jpg]] | !colspan="5"| night<br/>[[Image:Night.jpg]] | ||
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| {{vec4|70|119|200|200}} | | style="background: #4677c8; color: white"|{{vec4|70|119|200|200}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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!colspan="5"| sky_dawn01<br/>[[Image:Sky_dawn01.jpg]] | !colspan="5"| sky_dawn01<br/>[[Image:Sky_dawn01.jpg]] | ||
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| {{vec4|210|177|100|900}} | | style="background: #d2b164; color: black"|{{vec4|210|177|100|900}} | ||
| {{vec4|187|238|236|30}} | | style="background: #bbeeec; color: black"|{{vec4|187|238|236|30}} | ||
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!colspan="5"| sky_wasteland02<br/>[[Image:sky_wasteland02.jpg]] | !colspan="5"| sky_wasteland02<br/>[[Image:sky_wasteland02.jpg]] | ||
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| {{vec4|250|109|31|5000}} | | style="background: #fad120; color: black"|{{vec4|250|109|31|5000}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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| c0a0b | | c0a0b | ||
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| {{vec4|250|210|110|150}} | | style="background: #fad26e; color: black"|{{vec4|250|210|110|150}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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| c1a2a | | c1a2a | ||
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| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
| {{vec4|234|239|233|60}} | | style="background: #eaefe9; color: black"|{{vec4|234|239|233|60}} | ||
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| c2a3e | | c2a3e | ||
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| {{vec4|220|211|182|1200}} | | style="background: #dcd3b6; color: black"|{{vec4|220|211|182|1200}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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| c2a4 | | c2a4 | ||
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| {{vec4|249|240|193|1200}} | | style="background: #f9f0c1; color: black"|{{vec4|249|240|193|1200}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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| c2a4a | | c2a4a | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|255|255|244|12}} | | style="background: #fffff4; color: black"|{{vec4|255|255|244|12}} | ||
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| c2a4e | | c2a4e | ||
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| {{vec4|255|237|204|900}} | | style="background: #ffedcc; color: black"|{{vec4|255|237|204|900}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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| c2a4f | | c2a4f | ||
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| {{vec4|227|210|202|1500}} | | style="background: #e3d2ca; color: black"|{{vec4|227|210|202|1500}} | ||
| {{vec4|255|255|255|20}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|20}} | ||
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| c2a4g | | c2a4g | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|255|255|244|12}} | | style="background: #fffff4; color: black"|{{vec4|255|255|244|12}} | ||
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| c2a5 | | c2a5 | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|255|255|255|175}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|175}} | ||
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| c2a5a | | c2a5a | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|223|255|244|12}} | | style="background: #dffff4; color: black"|{{vec4|223|255|244|12}} | ||
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| c2a5b | | c2a5b | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|255|255|255|175}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|175}} | ||
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| c2a5c | | c2a5c | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|255|255|255|175}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|175}} | ||
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| c2a5d | | c2a5d | ||
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| {{vec4|238|231|213|650}} | | style="background: #eee7d5; color: black"|{{vec4|238|231|213|650}} | ||
| {{vec4|255|255|255|175}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|175}} | ||
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| c2a5e | | c2a5e | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|255|255|255|175}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|175}} | ||
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| c2a5f | | c2a5f | ||
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| {{vec4|239|233|211|650}} | | style="background: #efe9d3; color: black"|{{vec4|239|233|211|650}} | ||
| {{vec4|223|255|244|22}} | | style="background: #fffff4; color: black"|{{vec4|223|255|244|22}} | ||
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| c2a5g | | c2a5g | ||
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| {{vec4|235|231|216|650}} | | style="background: #ebe7d8; color: black"|{{vec4|235|231|216|650}} | ||
| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
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| c2a5w | | c2a5w | ||
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| {{vec4|236|231|215|650}} | | style="background: #ece7d7; color: black"|{{vec4|236|231|215|650}} | ||
| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
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| c2a5x | | c2a5x | ||
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| {{vec4|236|230|215|650}} | | style="background: #ece7d7; color: black"|{{vec4|236|230|215|650}} | ||
| {{vec4|255|255|255|300}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|300}} | ||
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| c3a1a | | c3a1a | ||
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| {{vec4|207|191|177|650}} | | style="background: #cfbfb1; color: black"|{{vec4|207|191|177|650}} | ||
| {{vec4|255|255|255|200}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|200}} | ||
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!colspan="5"| xen9<br/>[[Image:Xen9.jpg]] | !colspan="5"| xen9<br/>[[Image:Xen9.jpg]] | ||
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| {{vec4|202|236|64|600}} | | style="background: #caec40; color: black"|{{vec4|202|236|64|600}} | ||
| {{vec4|255|255|255|0}} | | style="background: #ffffff; color: black"|{{vec4|255|255|255|0}} | ||
|} | |} | ||
Revision as of 08:23, 7 July 2017
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available to Half-Life: Source, Half-Life Deathmatch: Source, and mods utilizing the Half-Life: Source content.
Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |