Physics: Difference between revisions
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== Entities == | == Entities == | ||
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* [[Suspended Object Trap]] | * [[Suspended Object Trap]] | ||
* [[:Category: Level Design]] | * [[:Category: Level Design]] | ||
[[Category:Level Design]] |
Revision as of 16:21, 5 July 2010
Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.