Left 4 Dead Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Design Theory: Once again: with swift, fanboy efficiency.) |
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* [[Common L4D Mapping Problems|Common Mapping Problems]] | * [[Common L4D Mapping Problems|Common Mapping Problems]] | ||
* [[L4D Mapping Notes|Mapping Notes]] | * [[L4D Mapping Notes|Mapping Notes]] | ||
* [[Left 4 Dictionary]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} |
Revision as of 14:41, 19 March 2010
This page contains articles relating specifically to Level Design for Left 4 Dead.
For Left 4 Dead 2 level creation articles, see Left 4 Dead 2 Level Creation.