User:Brandished/Sandbox 5: Difference between revisions

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m (added info, reword)
m (Unicodifying, replaced: [[image: → [[File: (20))
 
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[light]] ===
=== [[light]] ===
[[image:Hammer light.jpg|left|200px]]
[[File:Hammer light.jpg|left|200px]]
[[image:Ingame light.jpg|right|200px]]
[[File:Ingame light.jpg|right|200px]]
{|
{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[light_spot]] ===
=== [[light_spot]] ===
[[image:Hammer light spot.jpg|left|200px]]
[[File:Hammer light spot.jpg|left|200px]]
[[image:Ingame light spot.jpg|right|200px]]
[[File:Ingame light spot.jpg|right|200px]]
{|
{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[light_environment]] ===
=== [[light_environment]] ===
[[image:Hammer light environment.jpg|left|200px]]
[[File:Hammer light environment.jpg|left|200px]]
[[image:Ingame light environment.jpg|right|200px]]
[[File:Ingame light environment.jpg|right|200px]]
{|
{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[env_sun]] ===
=== [[env_sun]] ===
[[image:Hammer env sun.jpg|left|200px]]
[[File:Hammer env sun.jpg|left|200px]]
[[image:Ingame env sun.jpg|right|200px]]
[[File:Ingame env sun.jpg|right|200px]]
{|
{|
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=== [[point_spotlight]] ===
=== [[point_spotlight]] ===
[[image:Hammer point spotlight.jpg|left|200px]]
[[File:Hammer point spotlight.jpg|left|200px]]
[[image:Ingame point spotlight.jpg|right|200px]]
[[File:Ingame point spotlight.jpg|right|200px]]
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{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[env_sprite]] ===
=== [[env_sprite]] ===
[[image:Hammer env sprite.jpg|left|200px]]
[[File:Hammer env sprite.jpg|left|200px]]
[[image:Ingame env sprite.jpg|right|200px]]
[[File:Ingame env sprite.jpg|right|200px]]
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{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[func_dustmotes]] ===
=== [[func_dustmotes]] ===
[[image:Hammer func dustmotes.jpg|left|200px]]
[[File:Hammer func dustmotes.jpg|left|200px]]
[[image:Ingame func dustmotes.jpg|right|200px]]
[[File:Ingame func dustmotes.jpg|right|200px]]
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{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[env_flare]] ===
=== [[env_flare]] ===
[[image:Hammer env flare.jpg|left|200px]]
[[File:Hammer env flare.jpg|left|200px]]
[[image:Ingame env flare.jpg|right|200px]]
[[File:Ingame env flare.jpg|right|200px]]
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{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[env_fire]] ===
=== [[env_fire]] ===
[[image:Hammer env fire.jpg|left|200px]]
[[File:Hammer env fire.jpg|left|200px]]
[[image:Ingame env fire.jpg|right|200px]]
[[File:Ingame env fire.jpg|right|200px]]
{|
{|
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<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[env_embers]] ===
=== [[env_embers]] ===
[[image:Hammer env embers.jpg|left|200px]]
[[File:Hammer env embers.jpg|left|200px]]
[[image:Ingame env embers.jpg|right|200px]]
[[File:Ingame env embers.jpg|right|200px]]
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Latest revision as of 02:38, 7 January 2024


light

Hammer light.jpg
Ingame light.jpg

This creates an omnidirectional light source, useful for adding additional light to a room. This is not commonly used as a primary light source, despite what it's name might seem to imply.


light_spot

Hammer light spot.jpg
Ingame light spot.jpg

This creates a cone based light source in game. This is the most commonly used lighting entity.


light_environment

Hammer light environment.jpg
Ingame light environment.jpg

This entity causes all tools/skybox textures to emit light from the angle specified inside the property settings. This is primarily used for outdoor sky lighting. Only one light_environment should be used inside a level.


env_sun

Hammer env sun.jpg
Ingame env sun.jpg

This does not emit light itself, but is used to create the appearance of a sun or moon in an outdoor environment.


point_spotlight

Hammer point spotlight.jpg
Ingame point spotlight.jpg

Used for creating a halo and cone shaped "light beam" effect that is usually found on spotlights.


env_sprite

Hammer env sprite.jpg
Ingame env sprite.jpg

Used to create a ball shaped "glow" or halo effect around light sources.


func_dustmotes

Hammer func dustmotes.jpg
Ingame func dustmotes.jpg

Used for creating the appearance of dust particles floating inside a lighted area.


env_flare

Hammer env flare.jpg
Ingame env flare.jpg

Creates a flickering light source similar in appearance to a road flare.


env_fire

Hammer env fire.jpg
Ingame env fire.jpg

In publishing and graphic design, lorem ipsum is common placeholder text used to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. Substituting dummy text for meaningful content should not be confused with "greeking".


env_embers

Hammer env embers.jpg
Ingame env embers.jpg

Creates the floating fire embers particle effect. The image on the right was created using a weak light entity just below an env_fire.