User:Brandished/Sandbox 5: Difference between revisions

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This creates an omnidirectional light source, useful for adding additional light to a room.  This is not commonly used, despite what it's name might imply.  
This creates an omnidirectional light source, useful for adding additional light to a room.  This is not commonly used as a primary light source, despite what it's name might seem to imply.  
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This does not emit light itself, but is used to create a sun or moon object in an outdoor enviroment.
This does not emit light itself, but is used to create the appearance of a sun or moon in an outdoor environment.
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<div class="noprint">
<div class="noprint">
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
<div style="padding: 7px; background-color: #eee; border: 3px solid #aaa;"><div>
=== [[point_spotlight]] ===
=== [[point_spotlight]] ===
[[image:Hammer point spotlight.jpg|left|200px]]
[[image:Hammer point spotlight.jpg|left|200px]]
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Used for creating the cone shaped "light beam" effect that is usually found on spotlights.
Used for creating a halo and cone shaped "light beam" effect that is usually found on spotlights.
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Used to create a ball shaped "glow" around light sources.
Used to create a ball shaped "glow" or halo effect around light sources.
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Used for creating the effect of dust particles floating inside a light.
Used for creating the appearance of dust particles floating inside a lighted area.
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Creates the floating fire embers particle effect.
Creates the floating fire embers particle effect.  The image on the right was created using a weak light entity just below an env_fire.
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Revision as of 17:28, 15 April 2009


light

Hammer light.jpg
Ingame light.jpg

This creates an omnidirectional light source, useful for adding additional light to a room. This is not commonly used as a primary light source, despite what it's name might seem to imply.


light_spot

Hammer light spot.jpg
Ingame light spot.jpg

This creates a cone based light source in game. This is the most commonly used lighting entity.


light_environment

Hammer light environment.jpg
Ingame light environment.jpg

This entity causes all tools/skybox textures to emit light from the angle specified inside the property settings. This is primarily used for outdoor sky lighting. Only one light_environment should be used inside a level.


env_sun

Hammer env sun.jpg
Ingame env sun.jpg

This does not emit light itself, but is used to create the appearance of a sun or moon in an outdoor environment.


point_spotlight

Hammer point spotlight.jpg
Ingame point spotlight.jpg

Used for creating a halo and cone shaped "light beam" effect that is usually found on spotlights.


env_sprite

Hammer env sprite.jpg
Ingame env sprite.jpg

Used to create a ball shaped "glow" or halo effect around light sources.


func_dustmotes

Hammer func dustmotes.jpg
Ingame func dustmotes.jpg

Used for creating the appearance of dust particles floating inside a lighted area.


env_flare

Hammer env flare.jpg
Ingame env flare.jpg

Creates a flickering light source similar in appearance to a road flare.


env_fire

Hammer env fire.jpg
Ingame env fire.jpg

In publishing and graphic design, lorem ipsum is common placeholder text used to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. Substituting dummy text for meaningful content should not be confused with "greeking".


env_embers

Hammer env embers.jpg
Ingame env embers.jpg

Creates the floating fire embers particle effect. The image on the right was created using a weak light entity just below an env_fire.