Info survivor rescue: Difference between revisions
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{{ | {{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point. | ||
{{stub}} | |||
== Keyvalues == | == Keyvalues == | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
Line 19: | Line 17: | ||
* '''Rescue''' | * '''Rescue''' | ||
:Input to Rescue a character. | :Input to Rescue a character. | ||
Revision as of 18:54, 6 March 2011
Template:L4d series point It is the location of a survivor rescue point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- rescueEyePos
- <origin> The position of the survivor before being rescued?
- model
- <studio> World Model? Probably only used in hammer, since Valve's maps use the info_player_start model.
Outputs
- OnIgnite
- OnKilled
Inputs
- Rescue
- Input to Rescue a character.