Info survivor rescue: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point.
== Entity description ==
{{stub}}
The location of a rescuable survivor in [[Left 4 Dead]].
 
== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
* {{KV Targetname}}
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* '''Rescue'''
* '''Rescue'''
:Input to Rescue a character.
:Input to Rescue a character.
[[Category:Left 4 Dead Entities]]

Revision as of 18:54, 6 March 2011

Template:L4d series point It is the location of a survivor rescue point.

Stub

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • rescueEyePos
<origin> The position of the survivor before being rescued?
  • model
<studio> World Model? Probably only used in hammer, since Valve's maps use the info_player_start model.

Outputs

  • OnIgnite
  • OnKilled

Inputs

  • Rescue
Input to Rescue a character.