Retinal scanners: Difference between revisions

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{{Abstract Mapping}}
==Half-Life (Goldsource)==
==Half-Life (Goldsource)==
The primary entities of a HL1 scanner are listed below. A complete tutorial (which is the source of the listed information) can be found [http://collective.valve-erc.com/index.php?doc=1047433496-46754900 here]
The primary entities of a HL1 scanner are listed below. A complete tutorial (which is the source of the listed information) can be found [http://collective.valve-erc.com/index.php?doc=1047433496-46754900 here]
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*Several [[ambient_generic]] entities play eyescanner sounds.
*Several [[ambient_generic]] entities play eyescanner sounds.
*After a period of time, a [[func_door]] is triggered to open, allowing the player to walk through.
*After a period of time, a [[func_door]] is triggered to open, allowing the player to walk through.
== See Also ==
* [[Half-Life 2 Level Creation]]

Revision as of 17:43, 22 March 2009

Half-Life (Goldsource)

The primary entities of a HL1 scanner are listed below. A complete tutorial (which is the source of the listed information) can be found here

  • The player triggers (via a trigger_once) the whole sequence
  • The barney walks over to the scanner performs his "retina" animation (scripted_sequence)
  • The scanner model (a func_button) is activated so it flashes
  • Some sounds (ambient_generic) are played to show that the scanner is operating
  • The door (func_door) is triggered to open

Half-Life 2

See Also