Shaders in Sprites\: Difference between revisions
Jump to navigation
Jump to search
m (Oops. Double heading removed.) |
SirYodaJedi (talk | contribs) m (→Sprite) |
||
| Line 12: | Line 12: | ||
The following shaders are more or less exclusively used for this folder: | The following shaders are more or less exclusively used for this folder: | ||
===Sprite=== | === [[Sprite (shader)|Sprite]] === | ||
* Used in numerous materials. | * Used in numerous materials. | ||
* | * | ||
Revision as of 09:24, 21 May 2024
The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmtmaterial. - Refract_DX60 is used for the
heatwave.vmtmaterial (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmtmaterial.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
predator
- Used in only one material:
predator.vmt - Not found in released mod code.