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Math colorblend: Difference between revisions

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Used to create a blend between two colors for controlling the color of another entity.
{{LanguageBar}} {{Source topicon}}
__NOTOC__
{{CD|CMathColorBlend|file1=logicentities.cpp}}
{{This is a|logical entity|name=math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity.


==Keys==
== Keyvalues ==
{{KV Targetname}}
{{KV|Minimum Valid Input Value|intn=inmin|integer|Input values below this value will be ignored.}}
{{KV|Maximum Valid Input Value|intn=inmax|integer|Input values above this value will be ignored.}}
{{KV|Output RGB color when input is min|intn=colormin|color255|When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.}}
{{KV|Output RGB color when input is max|intn=colormax|color255|When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.}}


*{{kv targetname}}
== Flags ==
*'''inmin'''
{{fl|1|Ignore out of range input values}}
:<integer> Input values below this value will be ignored.
*'''inmax'''
:<integer> Input values above this value will be ignored.
*'''colormin'''
:<color255> When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
*'''colormax'''
:<color255> When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.


==Flags==
== Inputs ==
* 1: Ignore out-of-range input values
{{I|InValue|param=float|Input value and fire the output with the remapped value.}}


==Inputs==
== Outputs ==
*{{i targetname}}
{{O|OutColor|param=color255|activator=activator of the InValue input|Fired when the InValue input is received, with the remapped RGB color as the parameter}}
*'''InValue''' <float> Input value and fire the output with the remapped value.
:{{seealso|[[Special:WhatLinksHere/RedirectInput/color32|Entities that can accept color input]]. Also every entity has <code>color</code> input available.}}
 
==Outputs==
* {{o targetname}}
* '''OutColor''' <[[color255]]> Fired when the InValue input is received, with the remapped RGB color as the parameter.
 
==Uses==
The following entities can accept [[color255]] inputs: [[env_sun]], [[env_lightglow]], [[env_beam]],  [[env_fog_controller]], [[env_sprite]], [[light_dynamic]], [[shadow_control]], as well as many visible entities.
[[category:Entities]]

Latest revision as of 15:53, 7 May 2025

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C++ Class hierarchy
CMathColorBlend
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp

math_colorblend is a logical entity available in all Source Source games. It is used to create a blend between two colors for controlling the color of another entity.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Minimum Valid Input Value (inmin) <integer>
Input values below this value will be ignored.
Maximum Valid Input Value (inmax) <integer>
Input values above this value will be ignored.
Output RGB color when input is min (colormin) <color255>
When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
Output RGB color when input is max (colormax) <color255>
When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.

Flags

Ignore out of range input values : [1]

Inputs

InValue <floatRedirectInput/float>
Input value and fire the output with the remapped value.

Outputs

OutColor <color255RedirectOutput/color32>
!activator = activator of the InValue input
!caller = this entity
Fired when the InValue input is received, with the remapped RGB color as the parameter
See also:  Entities that can accept color input. Also every entity has color input available.