Math colorblend: Difference between revisions
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{{LanguageBar}} {{Source topicon}} | |||
__NOTOC__ | |||
{{CD|CMathColorBlend|file1=logicentities.cpp}} | |||
{{This is a|logical entity|name=math_colorblend}} It is used to create a blend between two colors for controlling the color of another entity. | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Minimum Valid Input Value|intn=inmin|integer|Input values below this value will be ignored.}} | |||
{{KV|Maximum Valid Input Value|intn=inmax|integer|Input values above this value will be ignored.}} | |||
{{KV|Output RGB color when input is min|intn=colormin|color255|When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.}} | |||
{{KV|Output RGB color when input is max|intn=colormax|color255|When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.}} | |||
== Flags == | |||
{{fl|1|Ignore out of range input values}} | |||
== | == Inputs == | ||
{{I|InValue|param=float|Input value and fire the output with the remapped value.}} | |||
== Outputs == | |||
{{O|OutColor|param=color255|activator=activator of the InValue input|Fired when the InValue input is received, with the remapped RGB color as the parameter}} | |||
:{{seealso|[[Special:WhatLinksHere/RedirectInput/color32|Entities that can accept color input]]. Also every entity has <code>color</code> input available.}} | |||
==Outputs== | |||
Latest revision as of 15:53, 7 May 2025


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CMathColorBlend |
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math_colorblend
is a logical entity available in all Source games. It is used to create a blend between two colors for controlling the color of another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value (inmin) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (inmax) <integer>
- Input values above this value will be ignored.
- Output RGB color when input is min (colormin) <color255>
- When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- Output RGB color when input is max (colormax) <color255>
- When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
- Ignore out of range input values : [1]
Inputs
- InValue <float >
- Input value and fire the output with the remapped value.
Outputs
- OutColor <color255 >
- !activator = activator of the InValue input
!caller = this entity
Fired when the InValue input is received, with the remapped RGB color as the parameter - See also: Entities that can accept color input. Also every entity has
color
input available.