Template:KV BreakableProp: Difference between revisions
		
		
		
		
		
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 (Inserted kv breakable... (Check it out! The result looks really neat. =) ))  | 
				 (Break model message is only on Source 2013, not available in any other branches (nor L4D to CSGO).)  | 
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{{  | {{lang|Template:KV BreakableProp}}  | ||
Add <code>nohl2=1</code> to hide the hl2-specific KV.  | |||
{{ {{PAGENAME}} }}  | |||
<onlyinclude><includeonly>{{minititle|BreakableProp}}<!--  | |||
-->{{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}}<!--  | |||
-->{{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}}<!--  | |||
-->{{#ifeq: {{{nohl2|0}}}|0|  | |||
{{KV|Sound to make when punted|intn=puntsound|since=EP1|sound|Sound to make when punted by gravity gun.}}  | |||
|}}<!--  | |||
-->{{KV|Break Model Message|only={{src13}}|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior."}}  | |||
{{KV Breakable}}</includeonly></onlyinclude>  | |||
[[Category:Keyvalue Templates|BreakableProp]]  | |||
Latest revision as of 20:47, 4 June 2025
Add nohl2=1 to hide the hl2-specific KV.
BreakableProp:
- Explosion Damage (ExplodeDamage) <float>
 - If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also Explosion Radius.
 - Explosion Radius (ExplodeRadius) <float>
 - If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also Explosion Damage.
 - Sound to make when punted (puntsound)  <sound> (in all games since 
) - Sound to make when punted by gravity gun.
 - Break Model Message (BreakModelMessage)  <string> (only in 
) - "If set, will use this break model message instead of the normal break behavior."
 
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
 - Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
 
Choices - 0: Normal
 - 1: No Gibs
 - 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
 - 3: Reduced gibs
 
- Min Damage to Hurt (minhealthdmg) <integer>
 - If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
 
- Pressure Delay (PressureDelay) <float>
 - Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
 
- Health (health) <integer>
 - How close to breaking the object is.
 
- Maximum Health (max_health) <integer>
 - Health cannot exceed this amount.
 
- Physics Impact Damage Scale (physdamagescale) <float>
 - Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
 
Who can break this? - 0: Everyone
 - 1: All Infected
 - 2: Only Tanks
 
 
 
 
 
 
 
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