Weapon annabelle: Difference between revisions

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(→‎Entity Description: Added information about player perspective weild.)
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{{wrongtitle|title=weapon_annabelle}}
{{LanguageBar}}[[File:w_annabelle.PNG|right|thumb|500px]]
{{this is a|model entity|name=weapon_annabelle|game=Half-Life 2 series}}
{{CD|CWeaponAnnabelle|base=CBaseHLCombatWeapon|file1=1}}


==Entity Description==
==Entity description==
[[npc_monk|Grigori's]] shotgun. Modeled after the Winchester Model 1886, it requires a clean headshot to do any damage. As evidenced by the "<code>ERROR: Shotgun reload called incorrectly!</code>" message in the console, the code is also unsuitable for player use without fixing.


[[Image:hammerannabelle.jpg|frame|right|Annabelle]]
It's not intended for use by the player. When wielded by the player, this uses the viewmodel of the normal [[weapon_shotgun|shotgun]].
However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.


Father Grigori's personal shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]].
It holds two [[weapon_357|.357 Magnum]] rounds in the chamber at a time.


When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.
Before picked up, Annabelle follows all physics rules as if it were a [[prop_physics]].


{{basicweapon}}
{{BasicWeapon}}


[[Category:Entities]]
[[Category:Half-Life 2 Weapons|A]]

Latest revision as of 18:15, 18 July 2025

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W annabelle.PNG

weapon_annabelle is a model entity available in Half-Life 2 series Half-Life 2 series.

C++ Class hierarchy
CWeaponAnnabelle
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_annabelle.cpp

Entity description

Grigori's shotgun. Modeled after the Winchester Model 1886, it requires a clean headshot to do any damage. As evidenced by the "ERROR: Shotgun reload called incorrectly!" message in the console, the code is also unsuitable for player use without fixing.

It's not intended for use by the player. When wielded by the player, this uses the viewmodel of the normal shotgun.

However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

It holds two .357 Magnum rounds in the chamber at a time.

Before picked up, Annabelle follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.