Weapon first aid kit spawn: Difference between revisions
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Note:Will always spawn which means that
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{{ | {{WeaponSpawnL4D | ||
| weapon = first_aid_kit | |||
| fancy_name = first aid kits | |||
| class = CWeaponfirst_aid_kitSpawn | |||
| single = 1 | |||
= | | description_add = | ||
{{note|Will always spawn which means that <code>Must Exist</code> flag is irrelevant}} | |||
| seealso_add = | |||
* {{ent|weapon_defibrillator_spawn}} | |||
}} | |||
* | |||
Latest revision as of 12:49, 1 November 2025
| CWeaponfirst_aid_kitSpawn |
weapon_first_aid_kit_spawn is a model entity available in ![]()
Left 4 Dead series. It is a possible spawn point for first aid kits.
Must Exist flag is irrelevantKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
- OnItemSpawn (only in
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Flags
- Enable Physics : [1]
- Must Exist : [2]