Weapon first aid kit spawn: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{WeaponSpawnL4D
 
| weapon = first_aid_kit
== Entity description ==
| fancy_name = first aid kits
A possible spawnpoint for first aid kits in Left 4 Dead.
| class = CWeaponfirst_aid_kitSpawn
 
| description_add =  
== Keyvalues ==
{{note|Will always spawn which means that <code>Must Exist</code> flag is irrelevant}}
* {{kv angles}}
| seealso_add =  
* '''count'''
* {{ent|weapon_defibrillator_spawn}}
: <int> The amount of first aid kits to spawn.
}}
<!--* '''ammo'''
: <int> Unused? (it certainly exists)-->
== Flags ==
* 1: ?
* 2: ?

Latest revision as of 02:44, 29 June 2024

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models/w_models/weapons/w_eq_medkit.mdl
C++ Class hierarchy
CWeaponfirst_aid_kitSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_first_aid_kit_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for first aid kits.

Note.pngNote:Will always spawn which means that Must Exist flag is irrelevant

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also