Ricochet: Source: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Ded)
 
(39 intermediate revisions by 15 users not shown)
Line 1: Line 1:
<table style="background-color: white; width: 84em; border: #000000 1px solid;">
{{LanguageBar}}
<tr>
{{stub}}
<td rowspan="2" style="width: 64px; height: 64px;">
{{update|This mod is dead; reword page accordingly.}}
<p>&nbsp;&nbsp;&nbsp;<font style="font-size:80px;line-height:normal;">&alpha;</font >
{{ModStatus|engine=Source|game=Half-Life 2|mode=mp|status=dead|download=http://www.moddb.com/mods/ricochet-source/downloads}}
</p><p>
</p>
</td><td>
</td></tr>
<tr >
<td>
<b>Mod Status</b><br/>
This third-party mod for the [http://developer.valvesoftware.com/wiki/Source Source engine] is currently in the [http://en.wikipedia.org/wiki/Development_stage#Alpha Alpha Development Stage]. A private download is available through the [http://forums.steampowered.com/forums/forumdisplay.php?f=108 SupportWiki Translation Forums]
</td></tr></table>
-----
Ricochet: Source is a [http://developer.valvesoftware.com/wiki/MOD MOD] for the Source engine. The aim is to port the original game, [http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29 Ricochet], over to the Source engine. And hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole.


==Totally Third Party==
{{ricosrc|4}} was a third party mod whose aim was to port Valve's [[Ricochet]] over to the Source engine ({{src06|4.1}}), and hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole.
Ricochet: Source is a third party modification, and is not developed by it's original creator [http://www.valvesoftware.com Valve Software]. The MOD will be free but will require [http://developer.valvesoftware.com/wiki/Half-Life_2 Half Life 2] and [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base] to play. Ricochet: Source is developed on a licensed version of the Half Life 2 Multiplayer Source Code ([http://developer.valvesoftware.com/wiki/Licensing_Valve_Technology Not fully licensed]).  


==Private Alpha & Upcoming Release==
== Totally third party ==
An Alpha is currently running in the [http://forums.steampowered.com/forums/forumdisplay.php?f=108 SupportWiki Translation Forums].
Ricochet: Source is a third party modification, and was not developed by its original creator [http://www.valvesoftware.com Valve Software]. The mod would be free but also require [[Half-Life 2]] and the [[Source SDK Base]] to play. Ricochet: Source was developed on a licensed version of the [[Half-Life 2: Deathmatch]] source code ([[Licensing Valve Technology|Not fully licensed]]).
This is private as only members of the SupportWiki team can download the MOD. Members of the translation team have generally enjoyed the modification. Later in July (this month) the website will be reopened after a long downtime. The website opening will coincide with the MOD's initial release.  


==Current Status==
== Project status ==
The MOD is in a healthy state. There are some bugs but most of the Ricochet functionality is coded in.
The mod has been abandoned. <!--There are some bugs but most of the Ricochet functionality is coded in.-->


==The Old Team==
== Development ==
This is the old team back in 2006. All of these people provided large contributions to help develop the first versions of Ricochet: Source. Virtually all of the people below have drifted away from the MOD. I think Skave is still around =).  
Various teams were involved in the development of this project. But the most global success was with the old team, as in fact they created the basis for the next projects-followers of [[Ricochet: Source]].


* Jimmy <b>"denzil"</b> Headdon ====> <b>Contributions:</b> Planning, Development and Assets.  
=== The 2006 team ===
* Chris <b>"RomeoJGuy"</b> Harris ====> <b>Contributions:</b> [Code] Jump, Disc, Powerups, Bots, Teamplay (Gamemode), Deathmatch (Gamemode) and parts of the Arena gamemode.
* Laurence '''"LozH"''' Herbert - Leading.
* Bill <b>"jb55"</b> Casarin ====> <b>Contributions:</b> [Code] Fall, Spawn protection.  
* Jimmy '''"denzil"''' Headdon - Planning, Development and Assets.  
* Jesse <b>"SideEffect"</b> LeBlanc ====> <b>Contributions:</b> [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox.  
* Chris '''"RomeoJGuy"''' Harris - [Code] Jump, Disc, Powerups, Bots, Teamplay (Gamemode), Deathmatch (Gamemode) and parts of the Arena gamemode.
* Kai <b>"SkaveRat"</b> de Haan ====> <b>Contributions:</b> [Mapping] Many maps. Including rc_arena, rc_deathmatch1, rc_deathmatch2.  
* Bill '''"jb55"''' Casarin - [Code] Fall, Spawn protection.  
* Brittany <b>"Pezzle"</b> Pezzillo ====> <b>Contributions:</b> [Concept Art] Concept art work (internal).  
* Jesse '''"SideEffect"''' LeBlanc - [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox.  
* Kai '''"SkaveRat"''' de Haan - [Mapping] Many maps. Including rc_arena, rc_deathmatch1, rc_deathmatch2.  
* Brittany '''"Pezzle"''' Pezzillo - [Concept Art] Concept art work (internal).


==Current Team==
=== The 2009 team ===
* [http://developer.valvesoftware.com/wiki/User:Laurence Laurence <b>"{james}"</b> Herbert].  
* Christopher '''"cyoung"''' Young - Leading, mapping, modelling.
* Dyaln '''"Miniati"''' - Mapping, skinning.
* '''Klein''' - Mapping.


==Timeline of development==
=== Timeline === 
*('''06''') =>  Domain and server setup.
*('''06''') =>  Initial LUA coding in [[Garry's Mod]9. This was done to see how aspects of Ricochet such as the jump would handle in Source.
*('''06''') => Development forums setup (private).
*('''06''') => Denzil from [http://www.blackmesasource.com Black Mesa Source] joins the mod, helps me out with planning development of the mod in an organized fashion.
*('''06''') => Two Subversion servers are setup. One to host the compiled game files and one to host the uncompiled source code.
*('''06''') => SkaveRat joins. Does some initial mapping in [[Half-Life 2: Deathmatch]].
*('''06''') => Several concept art pieces are completed by Pezzel.
*('''06''') => RomeoJGuy (Coding) and SideEffect (Modeling) join.
*('''06''') => Website opens.
*('''06''' - '''Late''') => Project steams ahead, a lot of work done, many strange and odd ideas planned, many fun alpha tests occur.
*('''06''' - '''Christmas''') => Project begins to slow, some team members disappear. Site is pulled down.
*('''07''' - '''New Year''') => Most members are gone. Project halted.
*('''07''' - '''June''') => Project restarted.
*('''07''' - '''July''') => Alpha released to SupportWiki translation team.
*('''09''' - '''December''') => Project resumed with new team.
*('''10''' - '''January''') => Alpha 1.1 released.


*(<b>06</b>) =>  Domain and server setup.
== See also ==
*(<b>06</b>) =>  Initial LUA coding in [http://developer.valvesoftware.com/wiki/Garry%27s_Mod Garry's Mod]. This was done to see how aspects of Ricochet such as the jump would handle in Source.
* {{ricochet|4}}
*(<b>06</b>) => Development forums setup (private).
== External links ==
*(<b>06</b>) => Denzil from [http://www.blackmesasource.com Black Mesa Source] joins the MOD, helps me out with planning development of the MOD in an organized fashion.
*{{Moddb|ricochet-source}}
*(<b>06</b>) => Two Subversion servers are setup. One to host the compiled game files and one to host the uncompiled source code.
[[Category:Ports from GoldSrc to Source]]
*(<b>06</b>) => SkaveRat joins. Does some initial mapping in [http://developer.valvesoftware.com/wiki/Half-Life_2:_Deathmatch Half Life 2: Deathmatch].
[[Category:Source mods]]
*(<b>06</b>) => Several concept art pieces are completed by Pezzel.
*(<b>06</b>) => RomeoJGuy (Coding) and SideEffect (Modeling) join.
*(<b>06</b>) => Website opens.
*(<b>06</b> - <b>Late</b>) => Project steams ahead, alot of work done, many strange and odd ideas planned, many fun alpha tests occur.
*(<b>06</b> - <b>Christmas</b>) => Project begins to slow, some team members disappear. Site is pulled down.
*(<b>07</b> - <b>New Year</b>) => Most members are gone. Project halted.
*(<b>07</b> - <b>June</b>) => Project restarted.
*(<b>07</b> - <b>July</b>) => Alpha released to SupportWiki translation team.
 
==Join Ricochet: Source== 
Ricochet: Source is a very different modification and has a widely different gameplay to other Source MOD'S. It is an interesting and fun MOD to develop and hopefully over time will gain some popularity. If you have skills in any area feel free to contact me (Laurence) at:
*james3785@gmail.com
I will also be happy to answer any questions in the [http://developer.valvesoftware.com/w/index.php?title=Talk:Ricochet:_Source "Talk"] section of this article.
 
==External Links==
 
[http://www.ricochet-source.com Ricochet: Source Homepage]<br/>
[http://forums.steampowered.com/forums/forumdisplay.php?f=25 The Ricochet Forum @ forums.steampowered.com/forums]<br/>
[http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29 Ricochet @ Wikipedia]<br/>
[http://www.vadavaka.com/ Vadavaka - A Ricochet Community]<br/>

Latest revision as of 06:21, 21 March 2025

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

Broom icon.png
This article or section needs to be updated to include current information regarding the subject because:
This mod is dead; reword page accordingly.
Remember to check for any notes left by the tagger at this article's talk page.

Skull and crossbones.png

This multiplayer mod for Half-Life 2 is no longer being developed. Download its last release here.

Ricochet: Source Ricochet: Source was a third party mod whose aim was to port Valve's Ricochet over to the Source engine (Source 2006 Source 2006), and hopefully in the future further expand upon the games concept and gain more interest for the Ricochet game as a whole.

Totally third party

Ricochet: Source is a third party modification, and was not developed by its original creator Valve Software. The mod would be free but also require Half-Life 2 and the Source SDK Base to play. Ricochet: Source was developed on a licensed version of the Half-Life 2: Deathmatch source code (Not fully licensed).

Project status

The mod has been abandoned.

Development

Various teams were involved in the development of this project. But the most global success was with the old team, as in fact they created the basis for the next projects-followers of Ricochet: Source.

The 2006 team

  • Laurence "LozH" Herbert - Leading.
  • Jimmy "denzil" Headdon - Planning, Development and Assets.
  • Chris "RomeoJGuy" Harris - [Code] Jump, Disc, Powerups, Bots, Teamplay (Gamemode), Deathmatch (Gamemode) and parts of the Arena gamemode.
  • Bill "jb55" Casarin - [Code] Fall, Spawn protection.
  • Jesse "SideEffect" LeBlanc - [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox.
  • Kai "SkaveRat" de Haan - [Mapping] Many maps. Including rc_arena, rc_deathmatch1, rc_deathmatch2.
  • Brittany "Pezzle" Pezzillo - [Concept Art] Concept art work (internal).

The 2009 team

  • Christopher "cyoung" Young - Leading, mapping, modelling.
  • Dyaln "Miniati" - Mapping, skinning.
  • Klein - Mapping.

Timeline

  • (06) => Domain and server setup.
  • (06) => Initial LUA coding in [[Garry's Mod]9. This was done to see how aspects of Ricochet such as the jump would handle in Source.
  • (06) => Development forums setup (private).
  • (06) => Denzil from Black Mesa Source joins the mod, helps me out with planning development of the mod in an organized fashion.
  • (06) => Two Subversion servers are setup. One to host the compiled game files and one to host the uncompiled source code.
  • (06) => SkaveRat joins. Does some initial mapping in Half-Life 2: Deathmatch.
  • (06) => Several concept art pieces are completed by Pezzel.
  • (06) => RomeoJGuy (Coding) and SideEffect (Modeling) join.
  • (06) => Website opens.
  • (06 - Late) => Project steams ahead, a lot of work done, many strange and odd ideas planned, many fun alpha tests occur.
  • (06 - Christmas) => Project begins to slow, some team members disappear. Site is pulled down.
  • (07 - New Year) => Most members are gone. Project halted.
  • (07 - June) => Project restarted.
  • (07 - July) => Alpha released to SupportWiki translation team.
  • (09 - December) => Project resumed with new team.
  • (10 - January) => Alpha 1.1 released.

See also

External links