Item ammo smg1 large: Difference between revisions

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{{basicitem|entity=item_ammo_smg1|descriptive=The ''item_ammo_smg1_large'' entity looks exactly like the [[item_ammo_smg1]] entity seen here.|desc=A ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]].
{{LanguageBar}}
{{CD|CItem_LargeBoxMRounds|file1=1}}
[[File: item_ammo_smg1.png | right | 300px]]
 
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]].


Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
{{skill|225|225|135}}


* At the "Easy" (<code>skill 1</code>) setting the box will provide 225 rounds.
{{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}}
* At the "Normal" (<code>skill 2</code>) setting the box will provide 225 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will provide 135 rounds.


Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.}}
{{note | The <code>item_ammo_smg1_large</code> entity looks exact like the [[item_ammo_smg1]] entity}}
__NOTOC__


==See Also==
{{KVIO ItemHL2}}
*[[item_ammo_smg1]]


[[Category:Entities]] [[Category:Items]]
== See Also ==
* {{ent|weapon_smg1}}

Latest revision as of 17:18, 1 June 2025

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C++ Class hierarchy
CItem_LargeBoxMRounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item ammo smg1.png

item_ammo_smg1_large is a model entity available in Half-Life 2 series Half-Life 2 series. It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.

Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 225
  • Normal: 225
  • Hard: 135
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.  [todo tested in ?]
Note.pngNote: The item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also