Keypad: Difference between revisions
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[https://www.moddb.com/addons/keypad This prefab] is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an ''accepted'' sound, and blinks a green light. Otherwise, it plays a ''reject'' sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the [[logic_case]] entity. A template keypad material is also included with the prefab. | |||
1 [[func_detail]] | |||
1 [[func_door]] | |||
1 [[logic_auto]] | |||
1 [[logic_branch]] | |||
1 [[logic_case]] | |||
1 [[logic_compare]] | |||
1 [[logic_timer]] | |||
1 [[prop_dynamic]] | |||
2 [[ambient_generic]] | |||
2 [[math_counter]] | |||
11 [[func_button]] | |||
------------------ | |||
23 entities | |||
[[Category:Prefabs]] | [[Category:Prefabs]] |
Latest revision as of 18:27, 21 February 2021
This prefab is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an accepted sound, and blinks a green light. Otherwise, it plays a reject sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the logic_case entity. A template keypad material is also included with the prefab.
1 func_detail 1 func_door 1 logic_auto 1 logic_branch 1 logic_case 1 logic_compare 1 logic_timer 1 prop_dynamic 2 ambient_generic 2 math_counter 11 func_button ------------------ 23 entities