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Ambient fmodstream (GoldSrc): Difference between revisions

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{{CD|CTargetFMODAudio|base=CPointEntity|goldsrc=triggers.cpp}}
{{CD|CTargetFMODAudio|base=CPointEntity|goldsrc=[https://github.com/HLSources/Spirit-of-Half-Life/blob/5ad2e00fe1546cc73e19255c75512a11ee3980c8/dlls/triggers.cpp#L2992 triggers.cpp]}}
{{this is a|logical entity|name=ambient_fmodstream|engine=GoldSrc|game=Spirit of Half-Life|game1=Cry of Fear}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as [[MP3]], [[w:WMA|WMA]], and [[OGG]]. Unlike {{ent|ambient_generic|engine=goldsrc}}, it is non-spatial.
{{this is a|logical entity|name=ambient_fmodstream|engine=GoldSrc|game=Spirit of Half-Life|game1=Cry of Fear}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as [[MP3]], [[w:WMA|WMA]], and [[OGG]]. Unlike {{ent|ambient_generic|engine=goldsrc}}, it is non-spatial.


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== Flags ==
== Flags ==
{{fl|1|Remove on fire|Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}}
{{fl|1|Remove on fire|When set, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}}

Latest revision as of 06:12, 2 December 2025

C++ Class hierarchy
CTargetFMODAudio
CPointEntity
CBaseEntity
C++ triggers.cpp

ambient_fmodstream is a logical entity available in Spirit of Half-Life Spirit of Half-Life and Cry of Fear Cry of Fear. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as MP3, WMA, and OGG. Unlike ambient_generic, it is non-spatial.

Warning.pngWarning:Continues playing even when disconnecting, loading old saves, and starting new games.
AltNames.pngAltNames: This entity is also tied to trigger_mp3audio.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Respects trigger_relay's USE_TYPE.
File Name (message) <string>
Specifies the relative path to the audio file within the 🖿spirit\

Flags

Remove on fire : [1]
When set, the entity is removed or triggered to stop playing the audio file upon a specific in-game event