Dota 2 Workshop Tools: Difference between revisions
Jump to navigation
Jump to search
(Use Template:Software documentation index) |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 29: | Line 29: | ||
| button2 = Addons Overview | | button2 = Addons Overview | ||
| button2link = Dota 2 Workshop Tools/ | | button2link = Dota 2 Workshop Tools/Addon Overview | ||
| button2desc = Creating, organizing and releasing your Dota 2 addon. | | button2desc = Creating, organizing and releasing your Dota 2 addon. | ||
| button3 = Level Design | | button3 = Level Design | ||
| button3link = Dota 2 Workshop Tools/Level Design | | button3link = Dota 2 Workshop Tools/Level Design | ||
| button3desc = | | button3desc = Creating [[Map (level design)|levels]] for {{dota2|name}} with the {{hammer5|1|nt=HE}}. | ||
| button4 = Scripting | | button4 = Scripting |
Latest revision as of 11:30, 21 October 2025
Items Overview | Creating items for inclusion in the Dota store. |
Addons Overview | Creating, organizing and releasing your Dota 2 addon. |
Level Design | Creating levels for Dota 2 with the Hammer Editor. |
Scripting | An addon's script code defines the game rules for an addon. |
Modeling | Models are the detailed objects or characters that appear in the game world. |
Materials | Images and shader controls are combined to create materials. |
Particles | Effects like smoke, sparks, blood and fire are created using particles. |
Sounds | Audio production for addons. |
Panorama | Panorama UI, used for custom interface in your game mode |
Community | Getting involved with the modding community. |
Third-Party Tools | Developer tools created by the modding community. |
|